Matteo Bruni : wined3d: Fix context_apply_blit_state().

Alexandre Julliard julliard at winehq.org
Wed Jun 22 11:48:40 CDT 2011


Module: wine
Branch: master
Commit: 5b67bd4fb266856a54a152036b87f6c674f665f3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5b67bd4fb266856a54a152036b87f6c674f665f3

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Tue Jun 21 18:08:27 2011 +0200

wined3d: Fix context_apply_blit_state().

---

 dlls/wined3d/context.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 40b9cee..872ba03 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2129,7 +2129,7 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
     ENTER_GL();
     if (rt_mask != context->draw_buffers_mask)
     {
-        context_apply_draw_buffers(context, 1, &context->current_rt);
+        context_apply_draw_buffers(context, rt_mask, &context->current_rt);
         context->draw_buffers_mask = rt_mask;
     }
 




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