Henri Verbeet : wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const.

Alexandre Julliard julliard at winehq.org
Tue Jun 28 17:25:14 CDT 2011


Module: wine
Branch: master
Commit: 4725d4bb992a4ab96edbae1c59c01764dbbf1089
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4725d4bb992a4ab96edbae1c59c01764dbbf1089

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jun 28 02:26:16 2011 +0200

wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const.

---

 dlls/wined3d/context.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 3af69e8..bbee5ee 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1984,7 +1984,7 @@ static BOOL match_depth_stencil_format(const struct wined3d_format *existing,
 
 /* The caller provides a context */
 static void context_validate_onscreen_formats(struct wined3d_device *device,
-        struct wined3d_context *context, struct wined3d_surface *depth_stencil)
+        struct wined3d_context *context, const struct wined3d_surface *depth_stencil)
 {
     /* Onscreen surfaces are always in a swapchain */
     struct wined3d_swapchain *swapchain = context->current_rt->container.u.swapchain;




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