Rico Schüller : d3dcompiler: Use defines for shader target masks.
Alexandre Julliard
julliard at winehq.org
Tue Mar 1 11:07:15 CST 2011
Module: wine
Branch: master
Commit: f7571743c9fb63a3b27a8cee39997ab61070c82e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f7571743c9fb63a3b27a8cee39997ab61070c82e
Author: Rico Schüller <kgbricola at web.de>
Date: Mon Feb 28 19:47:37 2011 +0100
d3dcompiler: Use defines for shader target masks.
---
dlls/d3dcompiler_43/reflection.c | 11 +++++++----
1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 130c1e4..e97512f 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -31,6 +31,9 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7,
};
+#define D3DCOMPILER_SHADER_TARGET_VERSION_MASK 0xffff
+#define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK 0xffff0000
+
static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset);
const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
@@ -1108,7 +1111,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
read_dword(&ptr, &member_offset);
TRACE("Member Offset %u\n", member_offset);
- if ((type->reflection->target & 0xffff) >= 0x500)
+ if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
skip_dword_unknown(&ptr, 4);
if (desc->Members)
@@ -1247,7 +1250,7 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
goto err_out;
}
- if ((cb->reflection->target & 0xffff) >= 0x500)
+ if ((cb->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
skip_dword_unknown(&ptr, 4);
}
@@ -1306,7 +1309,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
TRACE("Creator: %s.\n", debugstr_a(creator));
/* todo: Parse RD11 */
- if ((r->target & 0x0000ffff) >= 0x500)
+ if ((r->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
{
skip_dword_unknown(&ptr, 8);
}
@@ -1516,7 +1519,7 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
d[i].Mask = mask & 0xff;
/* pixel shaders have a special handling for SystemValueType in the output signature */
- if (((target & 0xffff0000) == 0xffff0000) && (section->tag == TAG_OSG5 || section->tag == TAG_OSGN))
+ if (((target & D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK) == 0xffff0000) && (section->tag == TAG_OSG5 || section->tag == TAG_OSGN))
{
TRACE("Pixelshader output signature fixup.\n");
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