Henri Verbeet : wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
Alexandre Julliard
julliard at winehq.org
Thu Mar 3 11:46:22 CST 2011
Module: wine
Branch: master
Commit: 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=75c8e9f7b42173eb3c08e4ae87d485caca431a9b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Mar 3 09:24:10 2011 +0100
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
---
dlls/wined3d/basetexture.c | 18 +++++++++++++++---
dlls/wined3d/context.c | 16 +++++++++-------
dlls/wined3d/cubetexture.c | 12 ++++++------
dlls/wined3d/surface.c | 18 ++++++++++++++++++
dlls/wined3d/texture.c | 14 +++++++-------
dlls/wined3d/utils.c | 16 +++++++++++-----
dlls/wined3d/wined3d_private.h | 13 +++++++++----
7 files changed, 75 insertions(+), 32 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=75c8e9f7b42173eb3c08e4ae87d485caca431a9b
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