Henri Verbeet : wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.

Alexandre Julliard julliard at winehq.org
Thu Mar 3 11:46:22 CST 2011


Module: wine
Branch: master
Commit: 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=75c8e9f7b42173eb3c08e4ae87d485caca431a9b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Mar  3 09:24:10 2011 +0100

wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.

---

 dlls/wined3d/basetexture.c     |   18 +++++++++++++++---
 dlls/wined3d/context.c         |   16 +++++++++-------
 dlls/wined3d/cubetexture.c     |   12 ++++++------
 dlls/wined3d/surface.c         |   18 ++++++++++++++++++
 dlls/wined3d/texture.c         |   14 +++++++-------
 dlls/wined3d/utils.c           |   16 +++++++++++-----
 dlls/wined3d/wined3d_private.h |   13 +++++++++----
 7 files changed, 75 insertions(+), 32 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=75c8e9f7b42173eb3c08e4ae87d485caca431a9b



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