Henri Verbeet : wined3d: Use the correct resource_ops in cubetexture_unload ().

Alexandre Julliard julliard at winehq.org
Wed Mar 16 12:22:35 CDT 2011


Module: wine
Branch: master
Commit: 6110fe3a823ac4f0e67746cd1113485d12604777
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6110fe3a823ac4f0e67746cd1113485d12604777

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Mar 15 18:19:32 2011 +0100

wined3d: Use the correct resource_ops in cubetexture_unload().

---

 dlls/wined3d/cubetexture.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 4171d55..9a27f5b 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -151,7 +151,7 @@ static void cubetexture_unload(struct wined3d_resource *resource)
         struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
         IWineD3DSurfaceImpl *surface = surface_from_resource(sub_resource);
 
-        resource->resource_ops->resource_unload(sub_resource);
+        sub_resource->resource_ops->resource_unload(sub_resource);
         surface_set_texture_name(surface, 0, TRUE);
         surface_set_texture_name(surface, 0, FALSE);
     }




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