Konrad Rzepecki : wined3d: Prevent crash when blit_priv is NULL.
Alexandre Julliard
julliard at winehq.org
Tue Mar 29 11:43:02 CDT 2011
Module: wine
Branch: master
Commit: 37aadc9e377d7840a607dbabff10de375f9fdde8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=37aadc9e377d7840a607dbabff10de375f9fdde8
Author: Konrad Rzepecki <hannibal at astral.lodz.pl>
Date: Sun Mar 20 11:58:08 2011 +0100
wined3d: Prevent crash when blit_priv is NULL.
---
dlls/wined3d/surface.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 104b445..ec959cc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3924,8 +3924,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
}
/* Special cases for RenderTargets */
- if ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
- || (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET)))
+ if (This->resource.device->blit_priv && ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
+ || (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET))))
{
if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, flags, DDBltFx, Filter)))
return WINED3D_OK;
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