Rico Schüller : d3dx9: Fix some style issues.
Alexandre Julliard
julliard at winehq.org
Tue Mar 29 11:43:08 CDT 2011
Module: wine
Branch: master
Commit: 27209e60973586635c46f9dac2b95f5db0dc3d6f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=27209e60973586635c46f9dac2b95f5db0dc3d6f
Author: Rico Schüller <kgbricola at web.de>
Date: Sun Mar 27 22:12:49 2011 +0200
d3dx9: Fix some style issues.
---
dlls/d3dx9_36/effect.c | 25 +++++++++++++------------
1 files changed, 13 insertions(+), 12 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 3c3a082..00a35cd 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -2535,20 +2535,21 @@ HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
-typedef struct ID3DXEffectPoolImpl {
+struct ID3DXEffectPoolImpl
+{
ID3DXEffectPool ID3DXEffectPool_iface;
LONG ref;
-} ID3DXEffectPoolImpl;
+};
-static inline ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
+static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
{
- return CONTAINING_RECORD(iface, ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
+ return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
}
/*** IUnknown methods ***/
-static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool* iface, REFIID riid, void** object)
+static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
{
- ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
+ struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
@@ -2565,18 +2566,18 @@ static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool* iface,
return E_NOINTERFACE;
}
-static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool* iface)
+static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
{
- ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
+ struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
-static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool* iface)
+static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
{
- ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
+ struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
@@ -2595,9 +2596,9 @@ static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
ID3DXEffectPoolImpl_Release
};
-HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL* pool)
+HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
{
- ID3DXEffectPoolImpl* object;
+ struct ID3DXEffectPoolImpl *object;
TRACE("(%p)\n", pool);
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