Adam Martinson : wined3d: Fix an oops/crash in context_destroy_gl_resources ().
Alexandre Julliard
julliard at winehq.org
Mon May 2 14:16:15 CDT 2011
Module: wine
Branch: master
Commit: f912e55610d055464680d8d05f60f54a4a8174f2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f912e55610d055464680d8d05f60f54a4a8174f2
Author: Adam Martinson <amartinson at codeweavers.com>
Date: Fri Apr 29 16:48:25 2011 -0500
wined3d: Fix an oops/crash in context_destroy_gl_resources().
Introduced by 96b150929b0791c7c30ade49d55cedf2d608537e.
---
dlls/wined3d/context.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 00a649b..9fecddd 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -989,7 +989,10 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
if (gl_info->supported[ARB_SYNC])
{
- if (event_query->object.sync) GL_EXTCALL(glDeleteSync(event_query->object.sync));
+ for (i = 0; i < context->free_event_query_count; ++i)
+ {
+ GL_EXTCALL(glDeleteSync(context->free_event_queries[i].sync));
+ }
}
else if (gl_info->supported[APPLE_FENCE])
{
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