Henri Verbeet : d3d8/tests: Fix some failure messages in test_depth_stencil_size().

Alexandre Julliard julliard at winehq.org
Wed May 4 13:47:40 CDT 2011


Module: wine
Branch: master
Commit: b20a2703e40c50ae2f5b8cc872427ff094374207
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b20a2703e40c50ae2f5b8cc872427ff094374207

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue May  3 22:30:18 2011 +0200

d3d8/tests: Fix some failure messages in test_depth_stencil_size().

---

 dlls/d3d8/tests/device.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 16fc22b..259d089 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -2151,13 +2151,13 @@ static void test_depth_stencil_size(void)
     hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
     hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
-    ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+    ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
 
     /* try to set the small ds without changing the render target at the same time */
     hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
     hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
-    ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+    ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
 
     hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
     ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
@@ -2167,7 +2167,7 @@ static void test_depth_stencil_size(void)
     IDirect3DSurface8_Release(surf);
 
     hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
-    ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+    ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
     hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
     ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
     if (surf) IDirect3DSurface8_Release(surf);




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