Henri Verbeet : d3d8/tests: Fix some failure messages in test_depth_stencil_size().
Alexandre Julliard
julliard at winehq.org
Wed May 4 13:47:40 CDT 2011
Module: wine
Branch: master
Commit: b20a2703e40c50ae2f5b8cc872427ff094374207
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b20a2703e40c50ae2f5b8cc872427ff094374207
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue May 3 22:30:18 2011 +0200
d3d8/tests: Fix some failure messages in test_depth_stencil_size().
---
dlls/d3d8/tests/device.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 16fc22b..259d089 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -2151,13 +2151,13 @@ static void test_depth_stencil_size(void)
hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
- ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
/* try to set the small ds without changing the render target at the same time */
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
- ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
@@ -2167,7 +2167,7 @@ static void test_depth_stencil_size(void)
IDirect3DSurface8_Release(surf);
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
- ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
if (surf) IDirect3DSurface8_Release(surf);
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