Stefan Dösinger : d3d8: Add a float to DWORD cast.

Alexandre Julliard julliard at winehq.org
Wed May 18 11:15:34 CDT 2011


Module: wine
Branch: master
Commit: e55b3bef0f74307f01310120212674fe8349a159
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e55b3bef0f74307f01310120212674fe8349a159

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu May 12 21:59:06 2011 +0200

d3d8: Add a float to DWORD cast.

---

 dlls/d3d8/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 11455ec..86e399a 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1521,7 +1521,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *ifac
     {
         case D3DRS_ZBIAS:
             hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
-            if (SUCCEEDED(hr)) *pValue = wined3d_value.f / zbias_factor;
+            if (SUCCEEDED(hr)) *pValue = (DWORD)(wined3d_value.f / zbias_factor);
             break;
 
         default:




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