Stefan Dösinger : d3d8: Add a float to DWORD cast.
Alexandre Julliard
julliard at winehq.org
Wed May 18 11:15:34 CDT 2011
Module: wine
Branch: master
Commit: e55b3bef0f74307f01310120212674fe8349a159
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e55b3bef0f74307f01310120212674fe8349a159
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu May 12 21:59:06 2011 +0200
d3d8: Add a float to DWORD cast.
---
dlls/d3d8/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 11455ec..86e399a 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1521,7 +1521,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *ifac
{
case D3DRS_ZBIAS:
hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
- if (SUCCEEDED(hr)) *pValue = wined3d_value.f / zbias_factor;
+ if (SUCCEEDED(hr)) *pValue = (DWORD)(wined3d_value.f / zbias_factor);
break;
default:
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