Henri Verbeet : wined3d: Introduce a separate structure for framebuffer state.

Alexandre Julliard julliard at winehq.org
Thu May 19 13:32:08 CDT 2011


Module: wine
Branch: master
Commit: aba42d1fa595db6cf0d6b4b939f266083c2b00e0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=aba42d1fa595db6cf0d6b4b939f266083c2b00e0

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed May 18 22:30:15 2011 +0200

wined3d: Introduce a separate structure for framebuffer state.

---

 dlls/wined3d/arb_program_shader.c |    4 +-
 dlls/wined3d/context.c            |   10 ++--
 dlls/wined3d/device.c             |   98 ++++++++++++++++++-------------------
 dlls/wined3d/drawprim.c           |    8 ++--
 dlls/wined3d/glsl_shader.c        |    6 +-
 dlls/wined3d/shader.c             |    2 +-
 dlls/wined3d/state.c              |   16 +++---
 dlls/wined3d/surface.c            |   23 +++++----
 dlls/wined3d/swapchain.c          |   13 +++--
 dlls/wined3d/utils.c              |    2 +-
 dlls/wined3d/wined3d_private.h    |   11 +++-
 11 files changed, 99 insertions(+), 94 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=aba42d1fa595db6cf0d6b4b939f266083c2b00e0



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