Henri Verbeet : wined3d: Introduce a separate structure for framebuffer state.
Alexandre Julliard
julliard at winehq.org
Thu May 19 13:32:08 CDT 2011
Module: wine
Branch: master
Commit: aba42d1fa595db6cf0d6b4b939f266083c2b00e0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=aba42d1fa595db6cf0d6b4b939f266083c2b00e0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed May 18 22:30:15 2011 +0200
wined3d: Introduce a separate structure for framebuffer state.
---
dlls/wined3d/arb_program_shader.c | 4 +-
dlls/wined3d/context.c | 10 ++--
dlls/wined3d/device.c | 98 ++++++++++++++++++-------------------
dlls/wined3d/drawprim.c | 8 ++--
dlls/wined3d/glsl_shader.c | 6 +-
dlls/wined3d/shader.c | 2 +-
dlls/wined3d/state.c | 16 +++---
dlls/wined3d/surface.c | 23 +++++----
dlls/wined3d/swapchain.c | 13 +++--
dlls/wined3d/utils.c | 2 +-
dlls/wined3d/wined3d_private.h | 11 +++-
11 files changed, 99 insertions(+), 94 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=aba42d1fa595db6cf0d6b4b939f266083c2b00e0
More information about the wine-cvs
mailing list