Stefan Dösinger : d3d9: Use a DWORD to read render states.

Alexandre Julliard julliard at winehq.org
Thu May 19 13:32:09 CDT 2011


Module: wine
Branch: master
Commit: 387d5d74ceb24b6de00022935c6f25eb2a5d39ab
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=387d5d74ceb24b6de00022935c6f25eb2a5d39ab

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu May 12 23:16:47 2011 +0200

d3d9: Use a DWORD to read render states.

---

 dlls/d3d9/tests/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 079ac35..1a74d6e 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -1593,7 +1593,7 @@ static void test_depthstenciltest(void)
     D3DDISPLAYMODE               d3ddm;
     IDirect3DSurface9           *pDepthStencil           = NULL;
     IDirect3DSurface9           *pDepthStencil2          = NULL;
-    D3DZBUFFERTYPE               state;
+    DWORD                        state;
 
     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");




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