Henri Verbeet : wined3d: Make the shader parameter to init_output_registers () const.

Alexandre Julliard julliard at winehq.org
Fri Nov 4 12:17:33 CDT 2011


Module: wine
Branch: master
Commit: 3a9001fbb63491c3386504315706a9341530855e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3a9001fbb63491c3386504315706a9341530855e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Nov  3 19:37:28 2011 +0100

wined3d: Make the shader parameter to init_output_registers() const.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a53f04a..ea404cb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3927,7 +3927,7 @@ static DWORD find_input_signature(struct shader_arb_priv *priv, const struct win
     return found_sig->idx;
 }
 
-static void init_output_registers(struct wined3d_shader *shader, DWORD sig_num,
+static void init_output_registers(const struct wined3d_shader *shader, DWORD sig_num,
         struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled)
 {
     unsigned int i, j;




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