Henri Verbeet : wined3d: Make the shader parameter to init_output_registers () const.
Alexandre Julliard
julliard at winehq.org
Fri Nov 4 12:17:33 CDT 2011
Module: wine
Branch: master
Commit: 3a9001fbb63491c3386504315706a9341530855e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3a9001fbb63491c3386504315706a9341530855e
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Nov 3 19:37:28 2011 +0100
wined3d: Make the shader parameter to init_output_registers() const.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a53f04a..ea404cb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3927,7 +3927,7 @@ static DWORD find_input_signature(struct shader_arb_priv *priv, const struct win
return found_sig->idx;
}
-static void init_output_registers(struct wined3d_shader *shader, DWORD sig_num,
+static void init_output_registers(const struct wined3d_shader *shader, DWORD sig_num,
struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled)
{
unsigned int i, j;
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