Henri Verbeet : wined3d: Make the surface parameter to upload_palette() const.

Alexandre Julliard julliard at winehq.org
Mon Nov 7 13:30:41 CST 2011


Module: wine
Branch: master
Commit: 12268879a2b36cd1eabeccffffe9d5683529e784
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=12268879a2b36cd1eabeccffffe9d5683529e784

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Nov  6 22:05:58 2011 +0100

wined3d: Make the surface parameter to upload_palette() const.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d32b5f1..4fabeea 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6932,7 +6932,7 @@ static GLuint gen_p8_shader(struct arbfp_blit_priv *priv,
 }
 
 /* Context activation is done by the caller. */
-static void upload_palette(struct wined3d_surface *surface, struct wined3d_context *context)
+static void upload_palette(const struct wined3d_surface *surface, struct wined3d_context *context)
 {
     BYTE table[256][4];
     struct wined3d_device *device = surface->resource.device;




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