Daniel Scharrer : include: Don't use min/max in d3dx9math. inl as they might not be defined at this point.

Alexandre Julliard julliard at winehq.org
Mon Nov 14 13:33:58 CST 2011


Module: wine
Branch: master
Commit: 86781a6a524fa336f893ffd0a87373ffd306913c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=86781a6a524fa336f893ffd0a87373ffd306913c

Author: Daniel Scharrer <dscharrer at gmail.com>
Date:   Sat Nov 12 02:08:23 2011 +0100

include: Don't use min/max in d3dx9math.inl as they might not be defined at this point.

---

 include/d3dx9math.inl |   36 ++++++++++++++++++------------------
 1 files changed, 18 insertions(+), 18 deletions(-)

diff --git a/include/d3dx9math.inl b/include/d3dx9math.inl
index 3f55aef..0d80cf9 100644
--- a/include/d3dx9math.inl
+++ b/include/d3dx9math.inl
@@ -991,16 +991,16 @@ static inline D3DXVECTOR2* D3DXVec2Lerp(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv
 static inline D3DXVECTOR2* D3DXVec2Maximize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
 {
     if ( !pout || !pv1 || !pv2) return NULL;
-    pout->x = max(pv1->x , pv2->x);
-    pout->y = max(pv1->y , pv2->y);
+    pout->x = pv1->x > pv2->x ? pv1->x : pv2->x;
+    pout->y = pv1->y > pv2->y ? pv1->y : pv2->y;
     return pout;
 }
 
 static inline D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
 {
     if ( !pout || !pv1 || !pv2) return NULL;
-    pout->x = min(pv1->x , pv2->x);
-    pout->y = min(pv1->y , pv2->y);
+    pout->x = pv1->x < pv2->x ? pv1->x : pv2->x;
+    pout->y = pv1->y < pv2->y ? pv1->y : pv2->y;
     return pout;
 }
 
@@ -1070,18 +1070,18 @@ static inline D3DXVECTOR3* D3DXVec3Lerp(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv
 static inline D3DXVECTOR3* D3DXVec3Maximize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
 {
     if ( !pout || !pv1 || !pv2) return NULL;
-    pout->x = max(pv1->x , pv2->x);
-    pout->y = max(pv1->y , pv2->y);
-    pout->z = max(pv1->z , pv2->z);
+    pout->x = pv1->x > pv2->x ? pv1->x : pv2->x;
+    pout->y = pv1->y > pv2->y ? pv1->y : pv2->y;
+    pout->z = pv1->z > pv2->z ? pv1->z : pv2->z;
     return pout;
 }
 
 static inline D3DXVECTOR3* D3DXVec3Minimize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
 {
     if ( !pout || !pv1 || !pv2) return NULL;
-    pout->x = min(pv1->x , pv2->x);
-    pout->y = min(pv1->y , pv2->y);
-    pout->z = min(pv1->z , pv2->z);
+    pout->x = pv1->x < pv2->x ? pv1->x : pv2->x;
+    pout->y = pv1->y < pv2->y ? pv1->y : pv2->y;
+    pout->z = pv1->z < pv2->z ? pv1->z : pv2->z;
     return pout;
 }
 
@@ -1146,20 +1146,20 @@ static inline D3DXVECTOR4* D3DXVec4Lerp(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv
 static inline D3DXVECTOR4* D3DXVec4Maximize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
 {
     if ( !pout || !pv1 || !pv2) return NULL;
-    pout->x = max(pv1->x , pv2->x);
-    pout->y = max(pv1->y , pv2->y);
-    pout->z = max(pv1->z , pv2->z);
-    pout->w = max(pv1->w , pv2->w);
+    pout->x = pv1->x > pv2->x ? pv1->x : pv2->x;
+    pout->y = pv1->y > pv2->y ? pv1->y : pv2->y;
+    pout->z = pv1->z > pv2->z ? pv1->z : pv2->z;
+    pout->w = pv1->w > pv2->w ? pv1->w : pv2->w;
     return pout;
 }
 
 static inline D3DXVECTOR4* D3DXVec4Minimize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
 {
     if ( !pout || !pv1 || !pv2) return NULL;
-    pout->x = min(pv1->x , pv2->x);
-    pout->y = min(pv1->y , pv2->y);
-    pout->z = min(pv1->z , pv2->z);
-    pout->w = min(pv1->w , pv2->w);
+    pout->x = pv1->x < pv2->x ? pv1->x : pv2->x;
+    pout->y = pv1->y < pv2->y ? pv1->y : pv2->y;
+    pout->z = pv1->z < pv2->z ? pv1->z : pv2->z;
+    pout->w = pv1->w < pv2->w ? pv1->w : pv2->w;
     return pout;
 }
 




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