Henri Verbeet : d3d10: Add a stub ID3D10StateBlock implementation.
Alexandre Julliard
julliard at winehq.org
Tue Nov 15 13:17:31 CST 2011
Module: wine
Branch: master
Commit: 84f90f6ea8359231fa8d835981a8f19028e2e9c5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=84f90f6ea8359231fa8d835981a8f19028e2e9c5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Nov 14 20:45:25 2011 +0100
d3d10: Add a stub ID3D10StateBlock implementation.
---
dlls/d3d10/Makefile.in | 1 +
dlls/d3d10/d3d10.spec | 2 +-
dlls/d3d10/stateblock.c | 145 +++++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 147 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/Makefile.in b/dlls/d3d10/Makefile.in
index feca50e..6e3f311 100644
--- a/dlls/d3d10/Makefile.in
+++ b/dlls/d3d10/Makefile.in
@@ -6,6 +6,7 @@ C_SRCS = \
d3d10_main.c \
effect.c \
shader.c \
+ stateblock.c \
utils.c
RC_SRCS = version.rc
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 94e2424..16d2d5f 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -5,7 +5,7 @@
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
@ stub D3D10CreateEffectPoolFromMemory
-@ stub D3D10CreateStateBlock
+@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
@ stdcall D3D10GetGeometryShaderProfile(ptr)
diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c
new file mode 100644
index 0000000..a254704
--- /dev/null
+++ b/dlls/d3d10/stateblock.c
@@ -0,0 +1,145 @@
+/*
+ * Copyright 2011 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
+
+struct d3d10_stateblock
+{
+ ID3D10StateBlock ID3D10StateBlock_iface;
+ LONG refcount;
+};
+
+static inline struct d3d10_stateblock *impl_from_ID3D10StateBlock(ID3D10StateBlock *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d10_stateblock, ID3D10StateBlock_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_stateblock_QueryInterface(ID3D10StateBlock *iface, REFIID iid, void **object)
+{
+ struct d3d10_stateblock *stateblock;
+
+ TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
+
+ stateblock = impl_from_ID3D10StateBlock(iface);
+
+ if (IsEqualGUID(iid, &IID_ID3D10StateBlock)
+ || IsEqualGUID(iid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(&stateblock->ID3D10StateBlock_iface);
+ *object = &stateblock->ID3D10StateBlock_iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *object = NULL;
+
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_stateblock_AddRef(ID3D10StateBlock *iface)
+{
+ struct d3d10_stateblock *stateblock = impl_from_ID3D10StateBlock(iface);
+ ULONG refcount = InterlockedIncrement(&stateblock->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", stateblock, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_stateblock_Release(ID3D10StateBlock *iface)
+{
+ struct d3d10_stateblock *stateblock = impl_from_ID3D10StateBlock(iface);
+ ULONG refcount = InterlockedDecrement(&stateblock->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", stateblock, refcount);
+
+ if (!refcount)
+ HeapFree(GetProcessHeap(), 0, stateblock);
+
+ return refcount;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_stateblock_Capture(ID3D10StateBlock *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_stateblock_Apply(ID3D10StateBlock *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_stateblock_ReleaseAllDeviceObjects(ID3D10StateBlock *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_stateblock_GetDevice(ID3D10StateBlock *iface, ID3D10Device **device)
+{
+ FIXME("iface %p, device %p stub!\n", iface, device);
+
+ return E_NOTIMPL;
+}
+
+static const struct ID3D10StateBlockVtbl d3d10_stateblock_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_stateblock_QueryInterface,
+ d3d10_stateblock_AddRef,
+ d3d10_stateblock_Release,
+ /* ID3D10StateBlock methods */
+ d3d10_stateblock_Capture,
+ d3d10_stateblock_Apply,
+ d3d10_stateblock_ReleaseAllDeviceObjects,
+ d3d10_stateblock_GetDevice,
+};
+
+HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
+ D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock)
+{
+ struct d3d10_stateblock *object;
+
+ FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate D3D10 stateblock object memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->ID3D10StateBlock_iface.lpVtbl = &d3d10_stateblock_vtbl;
+ object->refcount = 1;
+
+ TRACE("Created stateblock %p.\n", object);
+ *stateblock = &object->ID3D10StateBlock_iface;
+
+ return S_OK;
+}
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