Henri Verbeet : wined3d: Don't apply fixups to converted surfaces.
Alexandre Julliard
julliard at winehq.org
Fri Nov 25 10:27:31 CST 2011
Module: wine
Branch: master
Commit: 24775459c8892b8e92f42ac9a66946f50b0b1190
URL: http://source.winehq.org/git/wine.git/?a=commit;h=24775459c8892b8e92f42ac9a66946f50b0b1190
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Nov 24 22:52:32 2011 +0100
wined3d: Don't apply fixups to converted surfaces.
---
dlls/wined3d/arb_program_shader.c | 9 +++++++++
dlls/wined3d/surface.c | 3 ++-
2 files changed, 11 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 451d34a..b2fa29c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7137,6 +7137,15 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
GLenum textype = surface->texture_target;
const struct wined3d_gl_info *gl_info = context->gl_info;
+ if (surface->flags & SFLAG_CONVERTED)
+ {
+ ENTER_GL();
+ glEnable(textype);
+ checkGLcall("glEnable(textype)");
+ LEAVE_GL();
+ return WINED3D_OK;
+ }
+
if (!is_complex_fixup(surface->resource.format->color_fixup))
{
TRACE("Fixup:\n");
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 865f83e..4c9cc84 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6229,7 +6229,8 @@ static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, co
/* When EXT_PALETTED_TEXTURE is around, palette conversion is done by the GPU
* else the surface is converted in software at upload time in LoadLocation.
*/
- if(fixup == COMPLEX_FIXUP_P8 && context->gl_info->supported[EXT_PALETTED_TEXTURE])
+ if (!(surface->flags & SFLAG_CONVERTED) && fixup == COMPLEX_FIXUP_P8
+ && context->gl_info->supported[EXT_PALETTED_TEXTURE])
ffp_blit_p8_upload_palette(surface, context->gl_info);
ENTER_GL();
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