Henri Verbeet : wined3d: Use the correct backbuffer format in wined3d_device_reset().

Alexandre Julliard julliard at winehq.org
Fri Nov 25 10:27:31 CST 2011


Module: wine
Branch: master
Commit: f51bf61d2fa3fc1ba6a9f9da9a365a9c7415b850
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f51bf61d2fa3fc1ba6a9f9da9a365a9c7415b850

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Nov 24 22:52:33 2011 +0100

wined3d: Use the correct backbuffer format in wined3d_device_reset().

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3737abb..d165806 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5556,7 +5556,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         mode.width = present_parameters->BackBufferWidth;
         mode.height = present_parameters->BackBufferHeight;
         mode.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
-        mode.format_id = swapchain->presentParms.BackBufferFormat;
+        mode.format_id = present_parameters->BackBufferFormat;
     }
 
     /* Should Width == 800 && Height == 0 set 800x600? */




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