Henri Verbeet : wined3d: Rename nCfgs to cfg_count.
Alexandre Julliard
julliard at winehq.org
Thu Oct 27 13:30:13 CDT 2011
Module: wine
Branch: master
Commit: dbfe83baff0838e68e6b8108a5be7f8f54ff4ea3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=dbfe83baff0838e68e6b8108a5be7f8f54ff4ea3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 27 17:06:25 2011 +0200
wined3d: Rename nCfgs to cfg_count.
---
dlls/wined3d/context.c | 6 +++---
dlls/wined3d/directx.c | 40 ++++++++++++++++++++++------------------
dlls/wined3d/wined3d_private.h | 2 +-
3 files changed, 26 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e384fb3..29d0b3f 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1151,8 +1151,8 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
{ FALSE, FALSE, FALSE },
};
- int i = 0;
- int nCfgs = device->adapter->nCfgs;
+ unsigned int cfg_count = device->adapter->cfg_count;
+ unsigned int i;
TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x, find_compatible %#x.\n",
device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id),
@@ -1169,7 +1169,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
for (matchtry = 0; matchtry < (sizeof(matches) / sizeof(*matches)) && !iPixelFormat; ++matchtry)
{
- for (i = 0; i < nCfgs; ++i)
+ for (i = 0; i < cfg_count; ++i)
{
const struct wined3d_pixel_format *cfg = &device->adapter->cfgs[i];
BOOL exactDepthMatch = TRUE;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 6d282d9..5422a74 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3164,7 +3164,7 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
unsigned int i;
cfgs = adapter->cfgs;
- cfg_count = adapter->nCfgs;
+ cfg_count = adapter->cfg_count;
for (i = 0; i < cfg_count; ++i)
{
if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
@@ -3234,8 +3234,6 @@ static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const
static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
{
- int it=0;
-
/* Only allow depth/stencil formats */
if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
@@ -3258,10 +3256,12 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
}
else
{
+ unsigned int i;
+
/* Walk through all WGL pixel formats to find a match */
- for (it = 0; it < adapter->nCfgs; ++it)
+ for (i = 0; i < adapter->cfg_count; ++i)
{
- const struct wined3d_pixel_format *cfg = &adapter->cfgs[it];
+ const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
&& wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
return TRUE;
@@ -3290,7 +3290,7 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
const struct wined3d_pixel_format *cfgs = adapter->cfgs;
- int it;
+ unsigned int i;
getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
@@ -3304,13 +3304,13 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
/* Check if there is a WGL pixel format matching the requirements, the format should also be window
* drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
- for (it = 0; it < adapter->nCfgs; ++it)
+ for (i = 0; i < adapter->cfg_count; ++i)
{
- if (cfgs[it].windowDrawable
- && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[it], check_format))
+ if (cfgs[i].windowDrawable
+ && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
{
TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
- cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
+ cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
return TRUE;
}
}
@@ -5289,15 +5289,17 @@ static BOOL InitAdapters(struct wined3d *wined3d)
if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
{
+ GLint cfg_count;
int attribute;
int attribs[11];
int values[11];
int nAttribs = 0;
attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
- GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
+ GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
+ adapter->cfg_count = cfg_count;
- adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs * sizeof(*adapter->cfgs));
+ adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
cfgs = adapter->cfgs;
attribs[nAttribs++] = WGL_RED_BITS_ARB;
attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
@@ -5311,7 +5313,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
- for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
+ for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
{
res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
@@ -5358,7 +5360,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
{
int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
- adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
+ adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
cfgs = adapter->cfgs;
for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
@@ -5399,11 +5401,13 @@ static BOOL InitAdapters(struct wined3d *wined3d)
cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
cfgs++;
- adapter->nCfgs++;
+ adapter->cfg_count++;
}
- /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
- if(!adapter->nCfgs)
+ /* We haven't found any suitable formats. This should only happen
+ * in case of GDI software rendering, which is pretty useless
+ * anyway. */
+ if (!adapter->cfg_count)
{
ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
@@ -5423,7 +5427,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
* Mark an adapter with this broken stencil behavior.
*/
adapter->brokenStencil = TRUE;
- for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
+ for (i = 0, cfgs = adapter->cfgs; i < adapter->cfg_count; ++i)
{
/* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a398e3b..25a24e5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1524,7 +1524,7 @@ struct wined3d_adapter
struct wined3d_gl_info gl_info;
struct wined3d_driver_info driver_info;
WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
- int nCfgs;
+ unsigned int cfg_count;
struct wined3d_pixel_format *cfgs;
BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
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