Henri Verbeet : wined3d: Make the device parameter to wined3d_device_get_light() const.

Alexandre Julliard julliard at winehq.org
Thu Sep 1 11:55:58 CDT 2011


Module: wine
Branch: master
Commit: 9d9baef789361754b0dfc40ac75b6e3c133dc477
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9d9baef789361754b0dfc40ac75b6e3c133dc477

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Aug 31 20:40:45 2011 +0200

wined3d: Make the device parameter to wined3d_device_get_light() const.

---

 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed8afc8..c64ac9e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2091,7 +2091,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, UINT light
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light)
+HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light)
 {
     UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
     struct wined3d_light_info *light_info = NULL;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index a5342bc..7b9a576 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2222,7 +2222,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *devi
         UINT swapchain_idx, struct wined3d_surface *dst_surface);
 void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
 HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
-HRESULT __cdecl wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
+HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
 HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable);
 HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
 float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);




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