Henri Verbeet : wined3d: Make the device parameter to wined3d_device_get_clip_status() const.

Alexandre Julliard julliard at winehq.org
Mon Sep 5 13:26:19 CDT 2011


Module: wine
Branch: master
Commit: 23b4be9155d9eba6473f2eb0a5a45471c6312b5a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=23b4be9155d9eba6473f2eb0a5a45471c6312b5a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Sep  4 22:43:51 2011 +0200

wined3d: Make the device parameter to wined3d_device_get_clip_status() const.

---

 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6ab48f0..6b74a82 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2307,7 +2307,7 @@ HRESULT CDECL wined3d_device_set_clip_status(struct wined3d_device *device, cons
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_clip_status(struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status)
+HRESULT CDECL wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status)
 {
     FIXME("device %p, clip_status %p stub!\n", device, clip_status);
 
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index b519348..6f7503c 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2209,7 +2209,7 @@ HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UI
         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
 INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
-HRESULT __cdecl wined3d_device_get_clip_status(struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
+HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
 HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
         WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
 HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx);




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