Henri Verbeet : wined3d: Implement wined3d_surface_flip() as a blit.

Alexandre Julliard julliard at winehq.org
Wed Sep 7 12:35:27 CDT 2011


Module: wine
Branch: master
Commit: 79c438b2f2d3db5edd066f124c6b1b1d7564de8b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=79c438b2f2d3db5edd066f124c6b1b1d7564de8b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Sep  6 19:19:48 2011 +0200

wined3d: Implement wined3d_surface_flip() as a blit.

This allows us to actually take the "override" parameter into account. Plain
back -> front flips will be detected in wined3d_surface_flip() and will still
be handled by wined3d_swapchain_present().

---

 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 706c70a..633517d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3807,7 +3807,7 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
             return WINED3D_OK;
     }
 
-    return wined3d_swapchain_present(swapchain, NULL, NULL, swapchain->win_handle, NULL, 0);
+    return wined3d_surface_blt(surface, NULL, override, NULL, 0, NULL, WINED3DTEXF_POINT);
 }
 
 /* Do not call while under the GL lock. */




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