Henri Verbeet : ddraw: Set the swap effect to WINED3DSWAPEFFECT_COPY in ddraw_create_gdi_swapchain ().
Alexandre Julliard
julliard at winehq.org
Wed Sep 7 12:35:27 CDT 2011
Module: wine
Branch: master
Commit: 5824551d76770ad566734e6646168cbe760757bf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5824551d76770ad566734e6646168cbe760757bf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Sep 6 19:19:50 2011 +0200
ddraw: Set the swap effect to WINED3DSWAPEFFECT_COPY in ddraw_create_gdi_swapchain().
The actual swapchain implementation ignores the swap effect and always does a
copy anyway, but this makes it consistent with ddraw_attach_d3d_device().
---
dlls/ddraw/ddraw.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index b44ac9f..038ad18 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -2817,7 +2817,7 @@ static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSur
presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
? primary->surface_desc.dwBackBufferCount : 0;
- presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
+ presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
presentation_parameters.hDeviceWindow = window;
presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
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