Henri Verbeet : wined3d: Rename markTextureStagesDirty() to device_invalidate_texture_stage().

Alexandre Julliard julliard at winehq.org
Tue Sep 13 12:18:08 CDT 2011


Module: wine
Branch: master
Commit: 4ba464bd4cad9f04b72e81551a909059303f73a9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4ba464bd4cad9f04b72e81551a909059303f73a9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Sep 12 19:51:18 2011 +0200

wined3d: Rename markTextureStagesDirty() to device_invalidate_texture_stage().

---

 dlls/wined3d/device.c |   10 ++++------
 1 files changed, 4 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fe0d5fe..ee556c6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2833,7 +2833,7 @@ HRESULT CDECL wined3d_device_get_vs_consts_f(struct wined3d_device *device,
     return WINED3D_OK;
 }
 
-static inline void markTextureStagesDirty(struct wined3d_device *device, DWORD stage)
+static void device_invalidate_texture_stage(const struct wined3d_device *device, DWORD stage)
 {
     DWORD i;
 
@@ -2913,7 +2913,7 @@ static void device_map_fixed_function_samplers(struct wined3d_device *device, co
             {
                 device_map_stage(device, i, i);
                 device_invalidate_state(device, STATE_SAMPLER(i));
-                markTextureStagesDirty(device, i);
+                device_invalidate_texture_stage(device, i);
             }
         }
         return;
@@ -2929,7 +2929,7 @@ static void device_map_fixed_function_samplers(struct wined3d_device *device, co
         {
             device_map_stage(device, i, tex);
             device_invalidate_state(device, STATE_SAMPLER(i));
-            markTextureStagesDirty(device, i);
+            device_invalidate_texture_stage(device, i);
         }
 
         ++tex;
@@ -2949,9 +2949,7 @@ static void device_map_psamplers(struct wined3d_device *device, const struct win
             device_map_stage(device, i, i);
             device_invalidate_state(device, STATE_SAMPLER(i));
             if (i < gl_info->limits.texture_stages)
-            {
-                markTextureStagesDirty(device, i);
-            }
+                device_invalidate_texture_stage(device, i);
         }
     }
 }




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