Andrew Talbot : d3d10: Mark a fall-through in a switch statement.

Alexandre Julliard julliard at winehq.org
Mon Sep 26 16:15:12 CDT 2011


Module: wine
Branch: master
Commit: f9b424e919cc2e1ff96f6bd8b556dbf0ff210167
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f9b424e919cc2e1ff96f6bd8b556dbf0ff210167

Author: Andrew Talbot <andrew.talbot at talbotville.com>
Date:   Sat Sep 24 16:28:32 2011 +0100

d3d10: Mark a fall-through in a switch statement.

---

 dlls/d3d10/d3d10_main.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 9076b0a..af792d4 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -84,6 +84,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
 
             case D3D10_DRIVER_TYPE_NULL:
                 FIXME("NULL device not implemented, falling back to refrast\n");
+                /* fall through, for now */
             case D3D10_DRIVER_TYPE_REFERENCE:
             {
                 HMODULE refrast = LoadLibraryA("d3d10ref.dll");




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