=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3dcompiler: Fix parsing the tex instruction in ps_1_0 shaders.

Alexandre Julliard julliard at winehq.org
Mon Apr 9 13:09:15 CDT 2012


Module: wine
Branch: master
Commit: d2b164f0b4e8394d446c137fa11814875a8ec6f8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d2b164f0b4e8394d446c137fa11814875a8ec6f8

Author: Józef Kucia <joseph.kucia at gmail.com>
Date:   Sat Apr  7 10:28:07 2012 +0200

d3dcompiler: Fix parsing the tex instruction in ps_1_0 shaders.

---

 dlls/d3dcompiler_43/asmparser.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dcompiler_43/asmparser.c b/dlls/d3dcompiler_43/asmparser.c
index 4d71237..6540a80 100644
--- a/dlls/d3dcompiler_43/asmparser.c
+++ b/dlls/d3dcompiler_43/asmparser.c
@@ -548,7 +548,8 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode,
         case BWRITERSIO_TEX:
             /* this encodes both the tex PS 1.x instruction and the
                texld 1.4/2.0+ instruction */
-            if(This->shader->version == BWRITERPS_VERSION(1, 1) ||
+            if(This->shader->version == BWRITERPS_VERSION(1, 0) ||
+               This->shader->version == BWRITERPS_VERSION(1, 1) ||
                This->shader->version == BWRITERPS_VERSION(1, 2) ||
                This->shader->version == BWRITERPS_VERSION(1, 3)) {
                 asmparser_tex(This, mod, shift, dst);




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