Henri Verbeet : d3d9: Introduce a separate function for vertex declaration creation.

Alexandre Julliard julliard at winehq.org
Thu Apr 12 15:23:11 CDT 2012


Module: wine
Branch: master
Commit: ba67df7a6034278dcfb5dd9e9da8449d20ba6099
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ba67df7a6034278dcfb5dd9e9da8449d20ba6099

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Apr 11 22:52:02 2012 +0200

d3d9: Introduce a separate function for vertex declaration creation.

---

 dlls/d3d9/d3d9_private.h      |    4 ++--
 dlls/d3d9/device.c            |   23 ++++-------------------
 dlls/d3d9/vertexdeclaration.c |   29 ++++++++++++++++++++++++++++-
 3 files changed, 34 insertions(+), 22 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 265ecfb..6ad6eed 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -395,8 +395,8 @@ typedef struct IDirect3DVertexDeclaration9Impl {
 } IDirect3DVertexDeclaration9Impl;
 
 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
-HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
-        IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
+HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
+        const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration) DECLSPEC_HIDDEN;
 
 /* ---------------------- */
 /* IDirect3DVertexShader9 */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index a9ca1d3..3aeb437 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2073,7 +2073,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *i
 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
 {
-    IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+    IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
     IDirect3DVertexDeclaration9Impl *object;
     HRESULT hr;
 
@@ -2085,25 +2085,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevi
         return D3DERR_INVALIDCALL;
     }
 
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-    if (!object)
-    {
-        ERR("Failed to allocate vertex declaration memory.\n");
-        return E_OUTOFMEMORY;
-    }
-
-    hr = vertexdeclaration_init(object, This, elements);
-    if (FAILED(hr))
-    {
-        WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
-        return hr;
-    }
-
-    TRACE("Created vertex declaration %p.\n", object);
-    *declaration = (IDirect3DVertexDeclaration9 *)object;
+    if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
+        *declaration = (IDirect3DVertexDeclaration9 *)object;
 
-    return D3D_OK;
+    return hr;
 }
 
 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index 3ed9eb7..a003d88 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -367,7 +367,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
     return D3D_OK;
 }
 
-HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
+static HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
 {
     struct wined3d_vertex_element *wined3d_elements;
@@ -413,3 +413,30 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
 
     return D3D_OK;
 }
+
+HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
+        const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration)
+{
+    IDirect3DVertexDeclaration9Impl *object;
+    HRESULT hr;
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate vertex declaration memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    hr = vertexdeclaration_init(object, device, elements);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created vertex declaration %p.\n", object);
+    *declaration = object;
+
+    return D3D_OK;
+}




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