=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3dx9: Introduce separate functions for restoring and capturing device state.

Alexandre Julliard julliard at winehq.org
Mon Aug 13 13:21:19 CDT 2012


Module: wine
Branch: master
Commit: 8c4adc06176b8f6187585528f3ce023d7a224191
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8c4adc06176b8f6187585528f3ce023d7a224191

Author: Józef Kucia <joseph.kucia at gmail.com>
Date:   Tue Jul 31 15:26:38 2012 +0200

d3dx9: Introduce separate functions for restoring and capturing device state.

---

 dlls/d3dx9_36/render.c |  156 ++++++++++++++++++++++++++++--------------------
 1 files changed, 92 insertions(+), 64 deletions(-)

diff --git a/dlls/d3dx9_36/render.c b/dlls/d3dx9_36/render.c
index 7994a8b..97a2916 100644
--- a/dlls/d3dx9_36/render.c
+++ b/dlls/d3dx9_36/render.c
@@ -22,50 +22,108 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
 
-struct render_to_surface
+struct device_state
 {
-    ID3DXRenderToSurface ID3DXRenderToSurface_iface;
-    LONG ref;
+    DWORD num_render_targets;
+    IDirect3DSurface9 **render_targets;
+    IDirect3DSurface9 *depth_stencil;
+    D3DVIEWPORT9 viewport;
+};
 
-    IDirect3DDevice9 *device;
-    D3DXRTS_DESC desc;
+static HRESULT device_state_init(IDirect3DDevice9 *device, struct device_state *state)
+{
+    HRESULT hr;
+    D3DCAPS9 caps;
+    unsigned int i;
 
-    IDirect3DSurface9 *dst_surface;
+    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+    if (FAILED(hr)) return hr;
 
-    IDirect3DSurface9 *render_target;
-    IDirect3DSurface9 *depth_stencil;
+    state->num_render_targets = caps.NumSimultaneousRTs;
+    state->render_targets = HeapAlloc(GetProcessHeap(), 0,
+        state->num_render_targets * sizeof(IDirect3DSurface9 *));
+    if (!state->render_targets)
+        return E_OUTOFMEMORY;
 
-    DWORD num_render_targets;
-    D3DVIEWPORT9 previous_viewport;
-    IDirect3DSurface9 **previous_render_targets;
-    IDirect3DSurface9 *previous_depth_stencil;
-};
+    for (i = 0; i < state->num_render_targets; i++)
+        state->render_targets[i] = NULL;
+    state->depth_stencil = NULL;
+    return D3D_OK;
+}
 
-static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
+static void device_state_capture(IDirect3DDevice9 *device, struct device_state *state)
 {
-    return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
+    HRESULT hr;
+    unsigned int i;
+
+    IDirect3DDevice9_GetViewport(device, &state->viewport);
+
+    for (i = 0; i < state->num_render_targets; i++)
+    {
+        hr = IDirect3DDevice9_GetRenderTarget(device, i, &state->render_targets[i]);
+        if (FAILED(hr)) state->render_targets[i] = NULL;
+    }
+
+    hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil);
+    if (FAILED(hr)) state->depth_stencil = NULL;
 }
 
-static void restore_previous_device_state(struct render_to_surface *render)
+static void device_state_restore(IDirect3DDevice9 *device, struct device_state *state)
 {
     unsigned int i;
 
-    for (i = 0; i < render->num_render_targets; i++)
+    for (i = 0; i < state->num_render_targets; i++)
     {
-        IDirect3DDevice9_SetRenderTarget(render->device, i, render->previous_render_targets[i]);
-        if (render->previous_render_targets[i])
-            IDirect3DSurface9_Release(render->previous_render_targets[i]);
-        render->previous_render_targets[i] = NULL;
+        IDirect3DDevice9_SetRenderTarget(device, i, state->render_targets[i]);
+        if (state->render_targets[i])
+            IDirect3DSurface9_Release(state->render_targets[i]);
+        state->render_targets[i] = NULL;
     }
 
-    IDirect3DDevice9_SetDepthStencilSurface(render->device, render->previous_depth_stencil);
-    if (render->previous_depth_stencil)
+    IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil);
+    if (state->depth_stencil)
+    {
+        IDirect3DSurface9_Release(state->depth_stencil);
+        state->depth_stencil = NULL;
+    }
+
+    IDirect3DDevice9_SetViewport(device, &state->viewport);
+}
+
+static void device_state_release(struct device_state *state)
+{
+    unsigned int i;
+
+    for (i = 0; i < state->num_render_targets; i++)
     {
-        IDirect3DSurface9_Release(render->previous_depth_stencil);
-        render->previous_depth_stencil = NULL;
+        if (state->render_targets[i])
+            IDirect3DSurface9_Release(state->render_targets[i]);
     }
 
-    IDirect3DDevice9_SetViewport(render->device, &render->previous_viewport);
+    HeapFree(GetProcessHeap(), 0, state->render_targets);
+
+    if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil);
+}
+
+struct render_to_surface
+{
+    ID3DXRenderToSurface ID3DXRenderToSurface_iface;
+    LONG ref;
+
+    IDirect3DDevice9 *device;
+    D3DXRTS_DESC desc;
+
+    IDirect3DSurface9 *dst_surface;
+
+    IDirect3DSurface9 *render_target;
+    IDirect3DSurface9 *depth_stencil;
+
+    struct device_state previous_state;
+};
+
+static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
+{
+    return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
 }
 
 static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface,
@@ -102,7 +160,6 @@ static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
 {
     struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
     ULONG ref = InterlockedDecrement(&render->ref);
-    unsigned int i;
 
     TRACE("%p decreasing refcount to %u\n", iface, ref);
 
@@ -113,15 +170,7 @@ static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
         if (render->render_target) IDirect3DSurface9_Release(render->render_target);
         if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
 
-        for (i = 0; i < render->num_render_targets; i++)
-        {
-            if (render->previous_render_targets[i])
-                IDirect3DSurface9_Release(render->previous_render_targets[i]);
-        }
-
-        HeapFree(GetProcessHeap(), 0, render->previous_render_targets);
-
-        if (render->previous_depth_stencil) IDirect3DSurface9_Release(render->previous_depth_stencil);
+        device_state_release(&render->previous_state);
 
         IDirect3DDevice9_Release(render->device);
 
@@ -196,20 +245,10 @@ static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface
 
     device = render->device;
 
-    /* save device state */
-    IDirect3DDevice9_GetViewport(device, &render->previous_viewport);
-
-    for (i = 0; i < render->num_render_targets; i++)
-    {
-        hr = IDirect3DDevice9_GetRenderTarget(device, i, &render->previous_render_targets[i]);
-        if (FAILED(hr)) render->previous_render_targets[i] = NULL;
-    }
-
-    hr = IDirect3DDevice9_GetDepthStencilSurface(device, &render->previous_depth_stencil);
-    if (FAILED(hr)) render->previous_depth_stencil = NULL;
+    device_state_capture(device, &render->previous_state);
 
     /* prepare for rendering to surface */
-    for (i = 1; i < render->num_render_targets; i++)
+    for (i = 1; i < render->previous_state.num_render_targets; i++)
         IDirect3DDevice9_SetRenderTarget(device, i, NULL);
 
     if (surface_desc.Usage & D3DUSAGE_RENDERTARGET)
@@ -249,7 +288,7 @@ static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface
     return IDirect3DDevice9_BeginScene(device);
 
 cleanup:
-    restore_previous_device_state(render);
+    device_state_restore(device, &render->previous_state);
 
     if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
     render->dst_surface = NULL;
@@ -282,7 +321,7 @@ static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
         if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
     }
 
-    restore_previous_device_state(render);
+    device_state_restore(render->device, &render->previous_state);
 
     /* release resources */
     if (render->render_target)
@@ -339,18 +378,13 @@ HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
                                          ID3DXRenderToSurface **out)
 {
     HRESULT hr;
-    D3DCAPS9 caps;
     struct render_to_surface *render;
-    unsigned int i;
 
     TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, width, height, format,
             depth_stencil, depth_stencil_format, out);
 
     if (!device || !out) return D3DERR_INVALIDCALL;
 
-    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
-    if (FAILED(hr)) return hr;
-
     render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface));
     if (!render) return E_OUTOFMEMORY;
 
@@ -367,19 +401,13 @@ HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
     render->render_target = NULL;
     render->depth_stencil = NULL;
 
-    render->num_render_targets = caps.NumSimultaneousRTs;
-    render->previous_render_targets = HeapAlloc(GetProcessHeap(), 0,
-            render->num_render_targets * sizeof(IDirect3DSurface9 *));
-    if (!render->previous_render_targets)
+    hr = device_state_init(device, &render->previous_state);
+    if (FAILED(hr))
     {
         HeapFree(GetProcessHeap(), 0, render);
-        return E_OUTOFMEMORY;
+        return hr;
     }
 
-    for (i = 0; i < render->num_render_targets; i++)
-        render->previous_render_targets[i] = NULL;
-    render->previous_depth_stencil = NULL;
-
     IDirect3DDevice9_AddRef(device);
     render->device = device;
 




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