=?UTF-8?Q?Rico=20Sch=C3=BCller=20?=: d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().
Alexandre Julliard
julliard at winehq.org
Fri Aug 24 13:46:43 CDT 2012
Module: wine
Branch: master
Commit: 096833152445451134d36c84cfa8298eda58af99
URL: http://source.winehq.org/git/wine.git/?a=commit;h=096833152445451134d36c84cfa8298eda58af99
Author: Rico Schüller <kgbricola at web.de>
Date: Thu Aug 23 21:36:36 2012 +0200
d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().
---
dlls/d3dx9_36/shader.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 1cac23c..8459cd4 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1459,6 +1459,8 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
return D3DERR_INVALIDCALL;
}
+ if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
+
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
{
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