=?UTF-8?Q?Rico=20Sch=C3=BCller=20?=: d3dx9: Remove "too many constants" fixme.

Alexandre Julliard julliard at winehq.org
Mon Aug 27 14:35:03 CDT 2012


Module: wine
Branch: master
Commit: 8c8b4c356cb76377e2c8dcaf7d0e8f1d3e3b4a76
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8c8b4c356cb76377e2c8dcaf7d0e8f1d3e3b4a76

Author: Rico Schüller <kgbricola at web.de>
Date:   Sat Aug 25 16:28:56 2012 +0200

d3dx9: Remove "too many constants" fixme.

---

 dlls/d3dx9_36/shader.c |    7 -------
 1 files changed, 0 insertions(+), 7 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index e7fbf30..1295f08 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1760,13 +1760,6 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
             debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
             debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
 
-    if (object->desc.Constants > 65535)
-    {
-        FIXME("Too many constants (%u)\n", object->desc.Constants);
-        hr = E_NOTIMPL;
-        goto error;
-    }
-
     object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
                                   sizeof(*object->constants) * object->desc.Constants);
     if (!object->constants)




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