Henri Verbeet : d3d10core: Implement d3d10_device_PSSetConstantBuffers().
Alexandre Julliard
julliard at winehq.org
Wed Dec 5 13:43:09 CST 2012
Module: wine
Branch: master
Commit: b034f49183f557628a78bbda41598a65a63d8245
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b034f49183f557628a78bbda41598a65a63d8245
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Dec 4 22:10:10 2012 +0100
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
---
dlls/d3d10core/device.c | 13 ++++++++++++-
dlls/wined3d/device.c | 39 +++++++++++++++++++++++++++++++++++++++
dlls/wined3d/stateblock.c | 9 +++++++++
dlls/wined3d/wined3d.spec | 1 +
dlls/wined3d/wined3d_private.h | 1 +
include/wine/wined3d.h | 1 +
6 files changed, 63 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 438beb0..cb0c168 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -194,8 +194,19 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex
static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
+
+ for (i = 0; i < buffer_count; ++i)
+ {
+ struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
+
+ wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
+ buffer ? buffer->wined3d_buffer : NULL);
+ }
}
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c293636..d55a155 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2966,6 +2966,45 @@ struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined
return device->stateBlock->state.pixel_shader;
}
+void CDECL wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
+{
+ struct wined3d_buffer *prev;
+
+ TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
+
+ if (idx >= MAX_CONSTANT_BUFFERS)
+ {
+ WARN("Invalid constant buffer index %u.\n", idx);
+ return;
+ }
+
+ prev = device->updateStateBlock->state.ps_cb[idx];
+ device->updateStateBlock->state.ps_cb[idx] = buffer;
+
+ if (device->isRecordingState)
+ {
+ if (buffer)
+ wined3d_buffer_incref(buffer);
+ if (prev)
+ wined3d_buffer_decref(prev);
+ return;
+ }
+
+ if (prev != buffer)
+ {
+ if (buffer)
+ {
+ InterlockedIncrement(&buffer->resource.bind_count);
+ wined3d_buffer_incref(buffer);
+ }
+ if (prev)
+ {
+ InterlockedDecrement(&prev->resource.bind_count);
+ wined3d_buffer_decref(prev);
+ }
+ }
+}
+
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count)
{
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 6499877..518ae2a 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -550,6 +550,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
state->pixel_shader = NULL;
wined3d_shader_decref(shader);
}
+
+ for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
+ {
+ if ((buffer = state->ps_cb[i]))
+ {
+ state->ps_cb[i] = NULL;
+ wined3d_buffer_decref(buffer);
+ }
+ }
}
ULONG CDECL wined3d_stateblock_decref(struct wined3d_stateblock *stateblock)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index c97e7af..b1b4513 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -126,6 +126,7 @@
@ cdecl wined3d_device_set_npatch_mode(ptr float)
@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
@ cdecl wined3d_device_set_primitive_type(ptr long)
+@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4d7d456..f0c44eb 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2309,6 +2309,7 @@ struct wined3d_state
struct wined3d_buffer *gs_cb[MAX_CONSTANT_BUFFERS];
struct wined3d_shader *pixel_shader;
+ struct wined3d_buffer *ps_cb[MAX_CONSTANT_BUFFERS];
BOOL ps_consts_b[MAX_CONST_B];
INT ps_consts_i[MAX_CONST_I * 4];
float *ps_consts_f;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 82287df..bdc1092 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2219,6 +2219,7 @@ HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, fl
void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
enum wined3d_primitive_type primitive_topology);
+void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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