=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Test the correct program for native limits.
Alexandre Julliard
julliard at winehq.org
Wed Dec 5 13:43:10 CST 2012
Module: wine
Branch: master
Commit: e53aa8c9e223e8db51bc13b7424700c010fcfb77
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e53aa8c9e223e8db51bc13b7424700c010fcfb77
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Dec 5 09:01:35 2012 +0100
wined3d: Test the correct program for native limits.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 45e725c..ee7762d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4315,7 +4315,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
{
GLint native;
- GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
+ GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
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