Henri Verbeet : d3d10core: Implement d3d10_device_GSSetSamplers().

Alexandre Julliard julliard at winehq.org
Fri Dec 7 11:06:43 CST 2012


Module: wine
Branch: master
Commit: 047d607e07df54be04a8c11511a14ccc7632130b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=047d607e07df54be04a8c11511a14ccc7632130b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Dec  7 00:07:07 2012 +0100

d3d10core: Implement d3d10_device_GSSetSamplers().

---

 dlls/d3d10core/device.c        |   13 ++++++++++++-
 dlls/wined3d/device.c          |   21 +++++++++++++++++++++
 dlls/wined3d/stateblock.c      |    9 +++++++++
 dlls/wined3d/wined3d.spec      |    1 +
 dlls/wined3d/wined3d_private.h |    1 +
 include/wine/wined3d.h         |    1 +
 6 files changed, 45 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index ad07aee..0aa5f47 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -357,8 +357,19 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *if
 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
 {
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
             iface, start_slot, sampler_count, samplers);
+
+    for (i = 0; i < sampler_count; ++i)
+    {
+        struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
+
+        wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
+                sampler ? sampler->wined3d_sampler : NULL);
+    }
 }
 
 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 24c6b4e..ed243cc 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3267,6 +3267,27 @@ struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_devi
     return device->stateBlock->state.gs_cb[idx];
 }
 
+void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
+{
+    struct wined3d_sampler *prev;
+
+    TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
+
+    if (idx >= MAX_SAMPLER_OBJECTS)
+    {
+        WARN("Invalid sampler index %u.\n", idx);
+        return;
+    }
+
+    prev = device->updateStateBlock->state.gs_sampler[idx];
+    device->updateStateBlock->state.gs_sampler[idx] = sampler;
+
+    if (sampler)
+        wined3d_sampler_incref(sampler);
+    if (prev)
+        wined3d_sampler_decref(prev);
+}
+
 /* Context activation is done by the caller. */
 /* Do not call while under the GL lock. */
 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 0b55f18..45118f4 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -555,6 +555,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
         }
     }
 
+    for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i)
+    {
+        if ((sampler = state->gs_sampler[i]))
+        {
+            state->gs_sampler[i] = NULL;
+            wined3d_sampler_decref(sampler);
+        }
+    }
+
     if ((shader = state->pixel_shader))
     {
         state->pixel_shader = NULL;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 0b87f10..1ac4bf5 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -120,6 +120,7 @@
 @ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
 @ cdecl wined3d_device_set_geometry_shader(ptr ptr)
 @ cdecl wined3d_device_set_gs_cb(ptr long ptr)
+@ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
 @ cdecl wined3d_device_set_index_buffer(ptr ptr long)
 @ cdecl wined3d_device_set_light(ptr long ptr)
 @ cdecl wined3d_device_set_light_enable(ptr long long)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c347068..64da8e5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2315,6 +2315,7 @@ struct wined3d_state
 
     struct wined3d_shader *geometry_shader;
     struct wined3d_buffer *gs_cb[MAX_CONSTANT_BUFFERS];
+    struct wined3d_sampler *gs_sampler[MAX_SAMPLER_OBJECTS];
 
     struct wined3d_shader *pixel_shader;
     struct wined3d_buffer *ps_cb[MAX_CONSTANT_BUFFERS];
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index cc60893..eb48ceb 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2211,6 +2211,7 @@ void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
         UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
+void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
         struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,




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