Henri Verbeet : d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().

Alexandre Julliard julliard at winehq.org
Tue Dec 11 14:41:14 CST 2012


Module: wine
Branch: master
Commit: fc50e2b70bcc91ae6f863f0f4433cbeb306feda6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fc50e2b70bcc91ae6f863f0f4433cbeb306feda6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Dec 10 21:54:35 2012 +0100

d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().

---

 dlls/d3d10core/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 7e909a9..8074380 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1314,7 +1314,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
     struct d3d10_geometry_shader *object;
     HRESULT hr;
 
-    FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+    TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
             iface, byte_code, byte_code_length, shader);
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));




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