Henri Verbeet : d3d10core: Only create unique sampler state objects.

Alexandre Julliard julliard at winehq.org
Wed Dec 12 15:14:54 CST 2012


Module: wine
Branch: master
Commit: a9e241e4fe6c1abc34ccb43d422c44ad129bdcb2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a9e241e4fe6c1abc34ccb43d422c44ad129bdcb2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Dec 11 22:27:31 2012 +0100

d3d10core: Only create unique sampler state objects.

---

 dlls/d3d10core/d3d10core_main.c    |    8 ++++-
 dlls/d3d10core/d3d10core_private.h |   10 ++++-
 dlls/d3d10core/device.c            |   67 ++++++++++++++++++++++++++++++++----
 dlls/d3d10core/state.c             |   22 ++++++++---
 4 files changed, 91 insertions(+), 16 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c
index e977afa..78826f6 100644
--- a/dlls/d3d10core/d3d10core_main.c
+++ b/dlls/d3d10core/d3d10core_main.c
@@ -69,6 +69,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
         void *device_object, REFIID riid, void **device_layer)
 {
     struct d3d10_device *object;
+    HRESULT hr;
 
     TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
             id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
@@ -81,7 +82,12 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
     }
 
     object = *layer_base;
-    d3d10_device_init(object, device_object);
+    if (FAILED(hr = d3d10_device_init(object, device_object)))
+    {
+        WARN("Failed to initialize device, hr %#x.\n", hr);
+        *device_layer = NULL;
+        return hr;
+    }
     *device_layer = &object->IUnknown_inner;
 
     TRACE("Created d3d10 device at %p\n", object);
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 4d643a0..b32825e 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -35,6 +35,7 @@
 #endif
 #include "wine/wined3d.h"
 #include "wine/winedxgi.h"
+#include "wine/rbtree.h"
 
 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
     ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
@@ -247,11 +248,14 @@ struct d3d10_sampler_state
     ID3D10SamplerState ID3D10SamplerState_iface;
     LONG refcount;
 
+    struct d3d10_device *device;
     struct wined3d_sampler *wined3d_sampler;
     D3D10_SAMPLER_DESC desc;
+    struct wine_rb_entry entry;
 };
 
-HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
+HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
+        const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10Query */
@@ -275,6 +279,8 @@ struct d3d10_device
     struct wined3d_device_parent device_parent;
     struct wined3d_device *wined3d_device;
 
+    struct wine_rb_tree sampler_states;
+
     struct d3d10_blend_state *blend_state;
     float blend_factor[4];
     UINT sample_mask;
@@ -283,7 +289,7 @@ struct d3d10_device
     struct d3d10_rasterizer_state *rasterizer_state;
 };
 
-void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
+HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
 
 /* Layered device */
 enum dxgi_device_layer_id
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 9070d85..29f1648 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -72,15 +72,16 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
 
 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
 {
-    struct d3d10_device *This = impl_from_IUnknown(iface);
-    ULONG refcount = InterlockedDecrement(&This->refcount);
+    struct d3d10_device *device = impl_from_IUnknown(iface);
+    ULONG refcount = InterlockedDecrement(&device->refcount);
 
-    TRACE("%p decreasing refcount to %u\n", This, refcount);
+    TRACE("%p decreasing refcount to %u.\n", device, refcount);
 
     if (!refcount)
     {
-        if (This->wined3d_device)
-            wined3d_device_decref(This->wined3d_device);
+        if (device->wined3d_device)
+            wined3d_device_decref(device->wined3d_device);
+        wine_rb_destroy(&device->sampler_states, NULL, NULL);
     }
 
     return refcount;
@@ -1471,7 +1472,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
         const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
 {
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
     struct d3d10_sampler_state *object;
+    struct wine_rb_entry *entry;
     HRESULT hr;
 
     TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
@@ -1479,6 +1482,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
     if (!desc)
         return E_INVALIDARG;
 
+    if ((entry = wine_rb_get(&device->sampler_states, desc)))
+    {
+        object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_sampler_state, entry);
+
+        TRACE("Returning existing sampler state %p.\n", object);
+        *sampler_state = &object->ID3D10SamplerState_iface;
+        ID3D10SamplerState_AddRef(*sampler_state);
+
+        return S_OK;
+    }
+
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
     {
@@ -1486,7 +1500,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
         return E_OUTOFMEMORY;
     }
 
-    if (FAILED(hr = d3d10_sampler_state_init(object, desc)))
+    if (FAILED(hr = d3d10_sampler_state_init(object, device, desc)))
     {
         WARN("Failed to initialize sampler state, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
@@ -1908,7 +1922,38 @@ static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
     device_parent_create_swapchain,
 };
 
-void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
+static void *d3d10_rb_alloc(size_t size)
+{
+    return HeapAlloc(GetProcessHeap(), 0, size);
+}
+
+static void *d3d10_rb_realloc(void *ptr, size_t size)
+{
+    return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
+}
+
+static void d3d10_rb_free(void *ptr)
+{
+    HeapFree(GetProcessHeap(), 0, ptr);
+}
+
+static int d3d10_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
+{
+    const D3D10_SAMPLER_DESC *ka = key;
+    const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_sampler_state, entry)->desc;
+
+    return memcmp(ka, kb, sizeof(*ka));
+}
+
+static const struct wine_rb_functions d3d10_sampler_state_rb_ops =
+{
+    d3d10_rb_alloc,
+    d3d10_rb_realloc,
+    d3d10_rb_free,
+    d3d10_sampler_state_compare,
+};
+
+HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
 {
     device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
     device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
@@ -1917,4 +1962,12 @@ void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
     device->refcount = 1;
     /* COM aggregation always takes place */
     device->outer_unk = outer_unknown;
+
+    if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
+    {
+        WARN("Failed to initialize sampler state rbtree.\n");
+        return E_FAIL;
+    }
+
+    return S_OK;
 }
diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c
index c086066..387d561 100644
--- a/dlls/d3d10core/state.c
+++ b/dlls/d3d10core/state.c
@@ -438,15 +438,16 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *if
 
 static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
 {
-    struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
-    ULONG refcount = InterlockedDecrement(&This->refcount);
+    struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
+    ULONG refcount = InterlockedDecrement(&state->refcount);
 
-    TRACE("%p decreasing refcount to %u.\n", This, refcount);
+    TRACE("%p decreasing refcount to %u.\n", state, refcount);
 
     if (!refcount)
     {
-        wined3d_sampler_decref(This->wined3d_sampler);
-        HeapFree(GetProcessHeap(), 0, This);
+        wined3d_sampler_decref(state->wined3d_sampler);
+        wine_rb_remove(&state->device->sampler_states, &state->desc);
+        HeapFree(GetProcessHeap(), 0, state);
     }
 
     return refcount;
@@ -512,12 +513,14 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
     d3d10_sampler_state_GetDesc,
 };
 
-HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, const D3D10_SAMPLER_DESC *desc)
+HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
+        const D3D10_SAMPLER_DESC *desc)
 {
     HRESULT hr;
 
     state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
     state->refcount = 1;
+    state->device = device;
     state->desc = *desc;
 
     if (FAILED(hr = wined3d_sampler_create(state, &state->wined3d_sampler)))
@@ -526,6 +529,13 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, const D3D10_
         return hr;
     }
 
+    if (wine_rb_put(&device->sampler_states, desc, &state->entry) == -1)
+    {
+        ERR("Failed to insert sampler state entry.\n");
+        wined3d_sampler_decref(state->wined3d_sampler);
+        return E_FAIL;
+    }
+
     return S_OK;
 }
 




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