Henri Verbeet : d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().

Alexandre Julliard julliard at winehq.org
Wed Dec 12 15:14:54 CST 2012


Module: wine
Branch: master
Commit: 4ec1c78ec46b5ffcb24c858c93a6ec231f9e03a0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4ec1c78ec46b5ffcb24c858c93a6ec231f9e03a0

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Dec 11 22:27:32 2012 +0100

d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().

---

 dlls/d3d10core/tests/device.c |   47 +++++++++++++++++++++++++++++++++++++++++
 1 files changed, 47 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index a0df22a..f509b27 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -570,6 +570,52 @@ float4 main(const float4 color : COLOR) : SV_TARGET
     ok(!refcount, "Device has %u references left.\n", refcount);
 }
 
+static void test_create_sampler_state(void)
+{
+    ID3D10SamplerState *sampler_state1, *sampler_state2;
+    D3D10_SAMPLER_DESC sampler_desc;
+    ID3D10Device *device;
+    ULONG refcount;
+    HRESULT hr;
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device, skipping tests.\n");
+        return;
+    }
+
+    hr = ID3D10Device_CreateSamplerState(device, NULL, &sampler_state1);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+    sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
+    sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_WRAP;
+    sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_WRAP;
+    sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_WRAP;
+    sampler_desc.MipLODBias = 0.0f;
+    sampler_desc.MaxAnisotropy = 16;
+    sampler_desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS;
+    sampler_desc.BorderColor[0] = 0.0f;
+    sampler_desc.BorderColor[1] = 1.0f;
+    sampler_desc.BorderColor[2] = 0.0f;
+    sampler_desc.BorderColor[3] = 1.0f;
+    sampler_desc.MinLOD = 0.0f;
+    sampler_desc.MaxLOD = 16.0f;
+
+    hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state1);
+    ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+    hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state2);
+    ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+    ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n");
+
+    refcount = ID3D10SamplerState_Release(sampler_state2);
+    ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+    refcount = ID3D10SamplerState_Release(sampler_state1);
+    ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+
+    refcount = ID3D10Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
 START_TEST(device)
 {
     test_device_interfaces();
@@ -579,4 +625,5 @@ START_TEST(device)
     test_create_rendertarget_view();
     test_create_shader_resource_view();
     test_create_shader();
+    test_create_sampler_state();
 }




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