=?UTF-8?Q?Andr=C3=A9=20Hentschel=20?=: winedev: Update the documentation for make_opengl.

Alexandre Julliard julliard at winehq.org
Wed Feb 1 10:57:38 CST 2012


Module: docs
Branch: master
Commit: a574e6da2ebd0b3ede5be67204831448d14180d7
URL:    http://source.winehq.org/git/docs.git/?a=commit;h=a574e6da2ebd0b3ede5be67204831448d14180d7

Author: André Hentschel <nerv at dawncrow.de>
Date:   Sun Jan 29 20:31:41 2012 +0100

winedev: Update the documentation for make_opengl.

---

 en/winedev-opengl.sgml |   42 +++++++-----------------------------------
 1 files changed, 7 insertions(+), 35 deletions(-)

diff --git a/en/winedev-opengl.sgml b/en/winedev-opengl.sgml
index 82e140a..d26b742 100644
--- a/en/winedev-opengl.sgml
+++ b/en/winedev-opengl.sgml
@@ -166,42 +166,14 @@
         <para>
           The script is located in <filename>dlls/opengl32</filename>
           and is called <command>make_opengl</command>. It requires
-          Perl5 to work and takes two arguments :
+          Perl5 to work and takes an OpenGL version as argument.
+          It's the version to 'simulate'. This fixes the list of functions
+          that the Windows application can link directly to without having
+          to query them from the OpenGL driver.
+        </para>
+        <para>
+          This option can be 1.0 to 1.5. The default is 1.1.
         </para>
-
-        <orderedlist>
-          <listitem>
-            <para>
-              The first is the path to the OpenGL registry. Now, you
-              will all ask 'but what is the OpenGL registry ?' :-)
-              Well, it's part of the OpenGL sample implementation
-              source tree from SGI (more information at this URL :
-              <ulink url="http://oss.sgi.com/projects/ogl-sample/">
-                http://oss.sgi.com/projects/ogl-sample/</ulink>. 
-            </para>
-            <para>
-              To summarize, these files contain human-readable but
-              easily parsed information on ALL OpenGL core functions
-              and ALL registered extensions (for example the
-              prototype, the OpenGL version, ...).
-            </para>
-          </listitem>
-          <listitem>
-            <para>
-              the second is the OpenGL version to 'simulate'. This
-              fixes the list of functions that the Windows application
-              can link directly to without having to query them from
-              the OpenGL driver. Windows is based, for now, on OpenGL
-              1.1, but the thunks that are in the Git tree are
-              generated for OpenGL 1.2.
-            </para>
-            <para>
-              This option can have three values:
-              <literal>1.0</literal>, <literal>1.1</literal> and
-              <literal>1.2</literal>.
-            </para>
-          </listitem>
-        </orderedlist>
 
         <para>
           This script generates three files :




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