Henri Verbeet : ddraw: Always pin surfaces.
Alexandre Julliard
julliard at winehq.org
Wed Feb 22 14:27:39 CST 2012
Module: wine
Branch: master
Commit: f20e07b77bec5863e71141cfe623f1ef8ef28c60
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f20e07b77bec5863e71141cfe623f1ef8ef28c60
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Feb 22 09:36:28 2012 +0100
ddraw: Always pin surfaces.
---
dlls/ddraw/surface.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 2e97510..10643f5 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -5526,8 +5526,7 @@ HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddr
* the surface isn't mapped, and that updates done this way will be
* visible on the screen. The game Nox is such an application,
* Commandos: Behind Enemy Lines is another. */
- if (version == 1)
- flags |= WINED3D_SURFACE_PIN_SYSMEM;
+ flags |= WINED3D_SURFACE_PIN_SYSMEM;
if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
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