Henri Verbeet : wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
Alexandre Julliard
julliard at winehq.org
Mon Jan 9 14:24:27 CST 2012
Module: wine
Branch: master
Commit: f1e2c5df93689837d9b1971ee59a462a8e347d85
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1e2c5df93689837d9b1971ee59a462a8e347d85
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Jan 8 21:14:58 2012 +0100
wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
We already swap all flags at a later point in flip_surface().
---
dlls/wined3d/surface.c | 9 +--------
1 files changed, 1 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fdc72ca..c92e122 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4740,16 +4740,9 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
/* Flip the DIBsection */
{
- HBITMAP tmp;
- BOOL hasDib = front->flags & SFLAG_DIBSECTION;
- tmp = front->dib.DIBsection;
+ HBITMAP tmp = front->dib.DIBsection;
front->dib.DIBsection = back->dib.DIBsection;
back->dib.DIBsection = tmp;
-
- if (back->flags & SFLAG_DIBSECTION) front->flags |= SFLAG_DIBSECTION;
- else front->flags &= ~SFLAG_DIBSECTION;
- if (hasDib) back->flags |= SFLAG_DIBSECTION;
- else back->flags &= ~SFLAG_DIBSECTION;
}
/* Flip the surface data */
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