Alexandre Julliard : winex11: Use the function table pointer to call dynamically loaded OpenGL functions .
Alexandre Julliard
julliard at winehq.org
Thu Jul 19 13:23:42 CDT 2012
Module: wine
Branch: master
Commit: 101bdf425b39f0c20c7da07bf5712887a88ea847
URL: http://source.winehq.org/git/wine.git/?a=commit;h=101bdf425b39f0c20c7da07bf5712887a88ea847
Author: Alexandre Julliard <julliard at winehq.org>
Date: Tue Jul 17 00:00:55 2012 +0200
winex11: Use the function table pointer to call dynamically loaded OpenGL functions.
---
dlls/winex11.drv/opengl.c | 43 +++++++------------------------------------
1 files changed, 7 insertions(+), 36 deletions(-)
diff --git a/dlls/winex11.drv/opengl.c b/dlls/winex11.drv/opengl.c
index b36a29c..355b55d 100644
--- a/dlls/winex11.drv/opengl.c
+++ b/dlls/winex11.drv/opengl.c
@@ -314,6 +314,7 @@ MAKE_FUNCPTR(glXGetVisualFromFBConfig)
MAKE_FUNCPTR(glXMakeContextCurrent)
MAKE_FUNCPTR(glXQueryDrawable)
MAKE_FUNCPTR(glXGetCurrentReadDrawable)
+#undef MAKE_FUNCPTR
/* GLX Extensions */
static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
@@ -332,21 +333,6 @@ static void (*pglFinish)(void);
static void (*pglFlush)(void);
static void (*pglGetIntegerv)(GLenum,GLint*);
-MAKE_FUNCPTR(glBindTexture)
-MAKE_FUNCPTR(glBitmap)
-MAKE_FUNCPTR(glCopyTexSubImage1D)
-MAKE_FUNCPTR(glCopyTexImage2D)
-MAKE_FUNCPTR(glCopyTexSubImage2D)
-MAKE_FUNCPTR(glDrawBuffer)
-MAKE_FUNCPTR(glEndList)
-MAKE_FUNCPTR(glGetError)
-MAKE_FUNCPTR(glGetString)
-MAKE_FUNCPTR(glNewList)
-MAKE_FUNCPTR(glPixelStorei)
-MAKE_FUNCPTR(glReadPixels)
-MAKE_FUNCPTR(glTexImage2D)
-#undef MAKE_FUNCPTR
-
static void wglFinish(void);
static void wglFlush(void);
static void wglGetIntegerv(GLenum pname, GLint* params);
@@ -413,9 +399,9 @@ static BOOL X11DRV_WineGL_InitOpenglInfo(void)
ERR_(winediag)( "Unable to activate OpenGL context, most likely your OpenGL drivers haven't been installed correctly\n" );
goto done;
}
- gl_renderer = (const char *)pglGetString(GL_RENDERER);
- WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
- str = (const char *) pglGetString(GL_EXTENSIONS);
+ gl_renderer = (const char *)opengl_funcs.gl.p_glGetString(GL_RENDERER);
+ WineGLInfo.glVersion = (const char *) opengl_funcs.gl.p_glGetString(GL_VERSION);
+ str = (const char *) opengl_funcs.gl.p_glGetString(GL_EXTENSIONS);
WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
strcpy(WineGLInfo.glExtensions, str);
@@ -566,21 +552,6 @@ static BOOL has_opengl(void)
LOAD_FUNCPTR(glXMakeContextCurrent);
LOAD_FUNCPTR(glXGetCurrentReadDrawable);
LOAD_FUNCPTR(glXGetFBConfigs);
-
- /* Standard OpenGL calls */
- LOAD_FUNCPTR(glBindTexture);
- LOAD_FUNCPTR(glBitmap);
- LOAD_FUNCPTR(glCopyTexSubImage1D);
- LOAD_FUNCPTR(glCopyTexImage2D);
- LOAD_FUNCPTR(glCopyTexSubImage2D);
- LOAD_FUNCPTR(glDrawBuffer);
- LOAD_FUNCPTR(glEndList);
- LOAD_FUNCPTR(glGetError);
- LOAD_FUNCPTR(glGetString);
- LOAD_FUNCPTR(glNewList);
- LOAD_FUNCPTR(glPixelStorei);
- LOAD_FUNCPTR(glReadPixels);
- LOAD_FUNCPTR(glTexImage2D);
#undef LOAD_FUNCPTR
/* It doesn't matter if these fail. They'll only be used if the driver reports
@@ -1664,7 +1635,7 @@ static BOOL glxdrv_wglMakeCurrent(HDC hdc, struct wgl_context *ctx)
ctx->drawables[1] = escape.gl_drawable;
ctx->refresh_drawables = FALSE;
- if (escape.gl_type == DC_GL_BITMAP) pglDrawBuffer(GL_FRONT_LEFT);
+ if (escape.gl_type == DC_GL_BITMAP) opengl_funcs.gl.p_glDrawBuffer(GL_FRONT_LEFT);
}
else
SetLastError(ERROR_INVALID_HANDLE);
@@ -2837,8 +2808,8 @@ static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuf
/* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
* After that upload the pbuffer texture data. */
- pglBindTexture(object->texture_target, prev_binded_texture);
- pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
+ opengl_funcs.gl.p_glBindTexture(object->texture_target, prev_binded_texture);
+ opengl_funcs.gl.p_glCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
/* Switch back to the original drawable and upload the pbuffer-texture */
pglXMakeCurrent(object->display, prev_drawable, prev_context);
More information about the wine-cvs
mailing list