Henri Verbeet : wined3d: Fix the draw buffer limit calculation.
Alexandre Julliard
julliard at winehq.org
Thu Jul 19 13:23:43 CDT 2012
Module: wine
Branch: master
Commit: f1aea860f9b83e07e24c6e517daabfb4df7e04c6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1aea860f9b83e07e24c6e517daabfb4df7e04c6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jul 18 21:32:32 2012 +0200
wined3d: Fix the draw buffer limit calculation.
---
dlls/wined3d/directx.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 9e9af8a..eb900b0 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2403,7 +2403,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.general_combiners = gl_max;
TRACE("Max general combiners: %d.\n", gl_max);
}
- if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode != ORM_FBO)
+ if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
gl_info->limits.buffers = gl_max;
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