Henri Verbeet : wined3d: Convert some uppercase hex constants to lowercase.

Alexandre Julliard julliard at winehq.org
Fri Jul 20 15:29:58 CDT 2012


Module: wine
Branch: master
Commit: ea8dfe640db7fcba8d7904ba70a971183a2a23b6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ea8dfe640db7fcba8d7904ba70a971183a2a23b6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jul 20 00:24:27 2012 +0200

wined3d: Convert some uppercase hex constants to lowercase.

---

 dlls/wined3d/device.c            |    2 +-
 dlls/wined3d/directx.c           |    4 ++--
 dlls/wined3d/state.c             |    4 ++--
 dlls/wined3d/stateblock.c        |    2 +-
 dlls/wined3d/surface.c           |   16 ++++++++--------
 dlls/wined3d/vertexdeclaration.c |    2 +-
 dlls/wined3d/wined3d_private.h   |   29 +++++++++++++++--------------
 7 files changed, 30 insertions(+), 29 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0ed6230..332e0d3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3337,7 +3337,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
                     warned = TRUE;
                 }
 
-                *( (DWORD *) dest_ptr) = 0xFF000000;
+                *(DWORD *)dest_ptr = 0xff000000;
                 dest_ptr += sizeof(DWORD);
             }
             else
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 7aa2d25..2a6b83b 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4914,8 +4914,8 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
                                   WINED3DVTXPCAPS_VERTEXFOG         |
                                   WINED3DVTXPCAPS_TEXGEN;
 
-    caps->MaxPrimitiveCount   = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
-    caps->MaxVertexIndex      = 0xFFFFF;
+    caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
+    caps->MaxVertexIndex      = 0xfffff;
     caps->MaxStreams          = MAX_STREAMS;
     caps->MaxStreamStride     = 1024;
 
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ce239b4..f4a9f13 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -586,7 +586,7 @@ static void shaderconstant(struct wined3d_context *context, const struct wined3d
 
 static void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
-    DWORD enable  = 0xFFFFFFFF;
+    DWORD enable  = 0xffffffff;
     DWORD disable = 0x00000000;
 
     if (use_vs(state))
@@ -3819,7 +3819,7 @@ static void transform_worldex(struct wined3d_context *context, const struct wine
      * GL_MODELVIEW2_ARB:  0x8722
      * GL_MODELVIEW3_ARB:  0x8723
      * etc
-     * GL_MODELVIEW31_ARB: 0x873F
+     * GL_MODELVIEW31_ARB: 0x873f
      */
     if(matrix == 1) glMat = GL_MODELVIEW1_ARB;
     else glMat = GL_MODELVIEW2_ARB - 2 + matrix;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index a09c2f9..9660f2e 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1228,7 +1228,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
     state->render_states[WINED3D_RS_COLORWRITEENABLE1] = 0x0000000f;
     state->render_states[WINED3D_RS_COLORWRITEENABLE2] = 0x0000000f;
     state->render_states[WINED3D_RS_COLORWRITEENABLE3] = 0x0000000f;
-    state->render_states[WINED3D_RS_BLENDFACTOR] = 0xFFFFFFFF;
+    state->render_states[WINED3D_RS_BLENDFACTOR] = 0xffffffff;
     state->render_states[WINED3D_RS_SRGBWRITEENABLE] = 0;
     state->render_states[WINED3D_RS_DEPTHBIAS] = 0;
     state->render_states[WINED3D_RS_WRAP8] = 0;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5eb4085..49c0f33 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3820,9 +3820,9 @@ do { \
             BYTE *d = buf;
             for (x = 0; x < width; ++x, d += 3)
             {
-                d[0] = (color      ) & 0xFF;
-                d[1] = (color >>  8) & 0xFF;
-                d[2] = (color >> 16) & 0xFF;
+                d[0] = (color      ) & 0xff;
+                d[1] = (color >>  8) & 0xff;
+                d[2] = (color >> 16) & 0xff;
             }
             break;
         }
@@ -4635,7 +4635,7 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25
             else if (pal->flags & WINEDDPCAPS_ALPHA)
                 table[i][3] = pal->palents[i].peFlags;
             else
-                table[i][3] = 0xFF;
+                table[i][3] = 0xff;
         }
     }
 }
@@ -4704,7 +4704,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
                 Dest = (WORD *) (dst + y * outpitch);
                 for (x = 0; x < width; x++ ) {
                     WORD color = *Source++;
-                    *Dest = ((color & 0xFFC0) | ((color & 0x1F) << 1));
+                    *Dest = ((color & 0xffc0) | ((color & 0x1f) << 1));
                     if (!color_in_range(&surface->src_blt_color_key, color))
                         *Dest |= 0x0001;
                     Dest++;
@@ -6757,7 +6757,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
             case BLACKNESS:
                 hr = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dst_map.row_pitch, 0);
                 break;
-            case 0xAA0029: /* No-op */
+            case 0xaa0029: /* No-op */
                 break;
             case WHITENESS:
                 hr = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dst_map.row_pitch, ~0U);
@@ -6916,8 +6916,8 @@ do { \
         else
         {
             LONG dstyinc = dst_map.row_pitch, dstxinc = bpp;
-            DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
-            DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
+            DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff;
+            DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff;
             if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
             {
                 /* The color keying flags are checked for correctness in ddraw */
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index f3b42ff..ff8c07c 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -315,7 +315,7 @@ static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_
     BOOL has_specular = !!(fvf & WINED3DFVF_SPECULAR);
 
     DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
-    DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
+    DWORD texcoords = (fvf & 0xffff0000) >> 16;
     struct wined3d_fvf_convert_state state;
     unsigned int size;
     unsigned int idx;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 70245a7..38f4147 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -187,10 +187,11 @@ static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_l
  *
  * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
  */
-static inline float float_16_to_32(const unsigned short *in) {
+static inline float float_16_to_32(const unsigned short *in)
+{
     const unsigned short s = ((*in) & 0x8000);
-    const unsigned short e = ((*in) & 0x7C00) >> 10;
-    const unsigned short m = (*in) & 0x3FF;
+    const unsigned short e = ((*in) & 0x7c00) >> 10;
+    const unsigned short m = (*in) & 0x3ff;
     const float sgn = (s ? -1.0f : 1.0f);
 
     if(e == 0) {
@@ -800,15 +801,15 @@ extern int num_lock DECLSPEC_HIDDEN;
 /* ------------------ */
 #define GL_EXTCALL(f) (gl_info->f)
 
-#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
-#define D3DCOLOR_B_G(dw) (((dw) >>  8) & 0xFF)
-#define D3DCOLOR_B_B(dw) (((dw) >>  0) & 0xFF)
-#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
+#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
+#define D3DCOLOR_B_G(dw) (((dw) >>  8) & 0xff)
+#define D3DCOLOR_B_B(dw) (((dw) >>  0) & 0xff)
+#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
 
-#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
-#define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
-#define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
-#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
+#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
+#define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xff)) / 255.0f)
+#define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xff)) / 255.0f)
+#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
 
 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
   (vec)[0] = D3DCOLOR_R(dw); \
@@ -1329,10 +1330,10 @@ enum wined3d_pci_device
     CARD_AMD_RADEON_HD6550D         = 0x9640,
     CARD_AMD_RADEON_HD6600          = 0x6758,
     CARD_AMD_RADEON_HD6600M         = 0x6741,
-    CARD_AMD_RADEON_HD6700          = 0x68BA,
+    CARD_AMD_RADEON_HD6700          = 0x68ba,
     CARD_AMD_RADEON_HD6800          = 0x6739,
     CARD_AMD_RADEON_HD6900          = 0x6719,
-    CARD_AMD_RADEON_HD7900          = 0x679A,
+    CARD_AMD_RADEON_HD7900          = 0x679a,
 
     CARD_NVIDIA_RIVA_128            = 0x0018,
     CARD_NVIDIA_RIVA_TNT            = 0x0020,
@@ -1353,7 +1354,7 @@ enum wined3d_pci_device
     CARD_NVIDIA_GEFORCE_7300        = 0x01d7, /* GeForce Go 7300 */
     CARD_NVIDIA_GEFORCE_7600        = 0x0391,
     CARD_NVIDIA_GEFORCE_7800GT      = 0x0092,
-    CARD_NVIDIA_GEFORCE_8200        = 0x0849, /* Other PCI ID 0x084B */
+    CARD_NVIDIA_GEFORCE_8200        = 0x0849, /* Other PCI ID 0x084b */
     CARD_NVIDIA_GEFORCE_8300GS      = 0x0423,
     CARD_NVIDIA_GEFORCE_8400GS      = 0x0404,
     CARD_NVIDIA_GEFORCE_8500GT      = 0x0421,




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