Michael Stefaniuc : wined3d: Avoid TRUE-FALSE conditional expressions.

Alexandre Julliard julliard at winehq.org
Thu Jul 26 15:34:58 CDT 2012


Module: wine
Branch: master
Commit: 4ddfcc2cf15aeb5ba466c4727c8edc5529797ca6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4ddfcc2cf15aeb5ba466c4727c8edc5529797ca6

Author: Michael Stefaniuc <mstefani at redhat.de>
Date:   Thu Jul 26 11:28:32 2012 +0200

wined3d: Avoid TRUE-FALSE conditional expressions.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 dlls/wined3d/surface.c            |    4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6dfee32..744b6af 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6999,7 +6999,7 @@ static void upload_palette(const struct wined3d_surface *surface, struct wined3d
     struct wined3d_device *device = surface->resource.device;
     const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
     struct arbfp_blit_priv *priv = device->blit_priv;
-    BOOL colorkey = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE;
+    BOOL colorkey = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) != 0;
 
     d3dfmt_p8_init_palette(surface, table, colorkey);
 
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 38795c7..07b3d3a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4146,7 +4146,7 @@ void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB
         /* TODO: Use already acquired context when possible. */
         context = context_acquire(device, NULL);
 
-        surface_load(surface, srgb == SRGB_SRGB ? TRUE : FALSE);
+        surface_load(surface, srgb == SRGB_SRGB);
 
         if (surface->resource.pool == WINED3D_POOL_DEFAULT)
         {
@@ -6352,7 +6352,7 @@ static void ffp_blit_free(struct wined3d_device *device) { }
 static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
 {
     BYTE table[256][4];
-    BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE;
+    BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) != 0;
     GLenum target;
 
     if (surface->container.type == WINED3D_CONTAINER_TEXTURE)




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