Michael Stefaniuc : wined3d: Avoid sizeof on structs with variable length arrays.
Alexandre Julliard
julliard at winehq.org
Wed Jun 13 16:08:33 CDT 2012
Module: wine
Branch: master
Commit: db5053c95042f7b202ab2f07f4f5902df133d3ee
URL: http://source.winehq.org/git/wine.git/?a=commit;h=db5053c95042f7b202ab2f07f4f5902df133d3ee
Author: Michael Stefaniuc <mstefani at redhat.de>
Date: Wed Jun 13 10:41:30 2012 +0200
wined3d: Avoid sizeof on structs with variable length arrays.
---
dlls/wined3d/wined3d_main.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 08d1554..526c749 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -96,7 +96,7 @@ struct wined3d * CDECL wined3d_create(UINT version, DWORD flags)
struct wined3d *object;
HRESULT hr;
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
if (!object)
{
ERR("Failed to allocate wined3d object memory.\n");
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