=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3dx9/tests: Add tests for ID3DXFont:: PreloadText.
Alexandre Julliard
julliard at winehq.org
Tue Jun 19 15:36:25 CDT 2012
Module: wine
Branch: master
Commit: 4f68916600273c18b579c6fb1b51973c82841346
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4f68916600273c18b579c6fb1b51973c82841346
Author: Józef Kucia <joseph.kucia at gmail.com>
Date: Tue Jun 19 01:15:37 2012 +0200
d3dx9/tests: Add tests for ID3DXFont::PreloadText.
---
dlls/d3dx9_36/tests/core.c | 29 +++++++++++++++++++++++++++++
1 files changed, 29 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c
index ec7d40d..aa848b5 100644
--- a/dlls/d3dx9_36/tests/core.c
+++ b/dlls/d3dx9_36/tests/core.c
@@ -446,6 +446,35 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
}
ID3DXFont_Release(font);
} else skip("Failed to create a ID3DXFont object\n");
+
+
+ /* ID3DXFont_PreloadText */
+ hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
+ if(SUCCEEDED(hr)) {
+ const WCHAR testW[] = {'t','e','s','t',0};
+
+ todo_wine {
+ hr = ID3DXFont_PreloadTextA(font, NULL, -1);
+ ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+ hr = ID3DXFont_PreloadTextA(font, NULL, 0);
+ ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXFont_PreloadTextA(font, NULL, 1);
+ ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+ hr = ID3DXFont_PreloadTextA(font, "test", -1);
+ ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
+
+ hr = ID3DXFont_PreloadTextW(font, NULL, -1);
+ ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+ hr = ID3DXFont_PreloadTextW(font, NULL, 0);
+ ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
+ hr = ID3DXFont_PreloadTextW(font, NULL, 1);
+ ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+ hr = ID3DXFont_PreloadTextW(font, testW, -1);
+ ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
+ }
+
+ check_release((IUnknown*)font, 0);
+ } else skip("Failed to create a ID3DXFont object\n");
}
static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device)
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