Christian Costa : d3drm: Implement SetTextureCoordinates.
Alexandre Julliard
julliard at winehq.org
Fri Mar 16 11:27:49 CDT 2012
Module: wine
Branch: master
Commit: 7a320e5ca4afdfc760efcbb31f4ad9774231828b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7a320e5ca4afdfc760efcbb31f4ad9774231828b
Author: Christian Costa <titan.costa at gmail.com>
Date: Fri Mar 16 08:16:26 2012 +0100
d3drm: Implement SetTextureCoordinates.
---
dlls/d3drm/meshbuilder.c | 15 +++++++++++----
dlls/d3drm/tests/d3drm.c | 28 ++++++++++++++++------------
2 files changed, 27 insertions(+), 16 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 43ce2d6..b386cbf 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -681,9 +681,10 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTextureCoordinates(IDirect3
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
- FIXME("(%p)->(%f,%f): stub\n", This, u, v);
+ TRACE("(%p)->(%u,%f,%f)\n", This, index, u, v);
- return E_NOTIMPL;
+ return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&This->IDirect3DRMMeshBuilder3_iface,
+ index, u, v);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetVertexColor(IDirect3DRMMeshBuilder2* iface,
@@ -1555,9 +1556,15 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetTextureCoordinates(IDirect3
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
- FIXME("(%p)->(%f,%f): stub\n", This, u, v);
+ TRACE("(%p)->(%u,%f,%f)\n", This, index, u, v);
- return E_NOTIMPL;
+ if (index >= This->nb_coords2d)
+ return D3DRMERR_BADVALUE;
+
+ This->pCoords2d[index].u = u;
+ This->pCoords2d[index].v = v;
+
+ return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetVertexColor(IDirect3DRMMeshBuilder3* iface,
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 341519b..454a935 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -210,15 +210,17 @@ static void test_MeshBuilder(void)
valu = 1.23f;
valv = 3.21f;
- hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 1, valu, valv);
- todo_wine ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
+ hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 0, valu, valv);
+ ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
+ hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 4, valu, valv);
+ ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 0.0f;
valv = 0.0f;
- hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv);
- todo_wine ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
- todo_wine ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
- todo_wine ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
+ hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
+ ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
+ ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
+ ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
@@ -353,15 +355,17 @@ static void test_MeshBuilder3(void)
valu = 1.23f;
valv = 3.21f;
- hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 1, valu, valv);
- todo_wine ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
+ hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 0, valu, valv);
+ ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
+ hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 4, valu, valv);
+ ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 0.0f;
valv = 0.0f;
- hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv);
- todo_wine ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
- todo_wine ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
- todo_wine ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
+ hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
+ ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
+ ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
+ ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
IDirect3DRMMeshBuilder3_Release(pMeshBuilder3);
IDirect3DRM3_Release(pD3DRM3);
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