=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3dx9/tests: Add more tests for D3DXFilterTexture.
Alexandre Julliard
julliard at winehq.org
Mon May 21 15:31:07 CDT 2012
Module: wine
Branch: master
Commit: d7a633a4381001a7a68163f6dd96e5f85523b2c1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d7a633a4381001a7a68163f6dd96e5f85523b2c1
Author: Józef Kucia <joseph.kucia at gmail.com>
Date: Fri May 18 15:50:13 2012 +0200
d3dx9/tests: Add more tests for D3DXFilterTexture.
---
dlls/d3dx9_36/tests/texture.c | 47 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 47 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index a595671..ff7c811 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -797,6 +797,26 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
else
skip("Failed to create texture\n");
+ hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL);
+ if (SUCCEEDED(hr))
+ {
+ hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_POINT);
+ ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ IDirect3DTexture9_Release(tex);
+ }
+ else
+ skip("Failed to create texture\n");
+
+ hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL);
+ if (SUCCEEDED(hr))
+ {
+ hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_POINT);
+ ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ IDirect3DTexture9_Release(tex);
+ }
+ else
+ skip("Failed to create texture\n");
+
/* Cube texture test */
hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &cubetex, NULL);
@@ -814,6 +834,33 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
}
else
skip("Failed to create texture\n");
+
+ /* Test textures with D3DUSAGE_AUTOGENMIPMAP usage */
+ if (!is_autogenmipmap_supported(device, D3DRTYPE_TEXTURE))
+ {
+ skip("No D3DUSAGE_AUTOGENMIPMAP supported for textures\n");
+ return;
+ }
+
+ hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL);
+ if (SUCCEEDED(hr))
+ {
+ hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
+ ok(hr == D3D_OK, "D3dXFilteTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ IDirect3DTexture9_Release(tex);
+ }
+ else
+ skip("Failed to create texture\n");
+
+ hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL);
+ if (SUCCEEDED(hr))
+ {
+ hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
+ ok(hr == D3D_OK, "D3dXFilteTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ IDirect3DTexture9_Release(tex);
+ }
+ else
+ skip("Failed to create texture\n");
}
static BOOL color_match(const DWORD *value, const DWORD *expected)
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