Henri Verbeet : wined3d: Enable or disable the fragment pipe in shader_select().
Alexandre Julliard
julliard at winehq.org
Mon Nov 5 13:32:24 CST 2012
Module: wine
Branch: master
Commit: 0e856abf6da1f9d4c40fd0d08ad395112525ff4b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0e856abf6da1f9d4c40fd0d08ad395112525ff4b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Nov 4 19:51:33 2012 +0100
wined3d: Enable or disable the fragment pipe in shader_select().
---
dlls/wined3d/arb_program_shader.c | 49 +++++++++++++++++++-----------------
dlls/wined3d/context.c | 33 +++++++------------------
dlls/wined3d/glsl_shader.c | 17 ++++--------
dlls/wined3d/shader.c | 20 +++++++-------
dlls/wined3d/wined3d_private.h | 11 +++++++-
5 files changed, 60 insertions(+), 70 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=0e856abf6da1f9d4c40fd0d08ad395112525ff4b
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