Henri Verbeet : wined3d: Enable or disable the fragment pipe in shader_select().

Alexandre Julliard julliard at winehq.org
Mon Nov 5 13:32:24 CST 2012


Module: wine
Branch: master
Commit: 0e856abf6da1f9d4c40fd0d08ad395112525ff4b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0e856abf6da1f9d4c40fd0d08ad395112525ff4b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Nov  4 19:51:33 2012 +0100

wined3d: Enable or disable the fragment pipe in shader_select().

---

 dlls/wined3d/arb_program_shader.c |   49 +++++++++++++++++++-----------------
 dlls/wined3d/context.c            |   33 +++++++------------------
 dlls/wined3d/glsl_shader.c        |   17 ++++--------
 dlls/wined3d/shader.c             |   20 +++++++-------
 dlls/wined3d/wined3d_private.h    |   11 +++++++-
 5 files changed, 60 insertions(+), 70 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=0e856abf6da1f9d4c40fd0d08ad395112525ff4b



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