Henri Verbeet : wined3d: Use the correct RGTC constant in format_texture_info.
Alexandre Julliard
julliard at winehq.org
Thu Nov 8 15:39:54 CST 2012
Module: wine
Branch: master
Commit: b42e02ce9b2979763032d600e1518afccbf4df48
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b42e02ce9b2979763032d600e1518afccbf4df48
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Nov 7 21:41:14 2012 +0100
wined3d: Use the correct RGTC constant in format_texture_info.
---
dlls/wined3d/utils.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 67cebbe..0624694 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -864,7 +864,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED,
ATI_TEXTURE_COMPRESSION_3DC, NULL},
- {WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 0,
+ {WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED,
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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