Henri Verbeet : wined3d: Add support for geometry shaders to the GLSL shader backend.

Alexandre Julliard julliard at winehq.org
Thu Nov 15 15:26:30 CST 2012


Module: wine
Branch: master
Commit: 9a27b0ad71acd52855eef1a710cb487ad677f37c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9a27b0ad71acd52855eef1a710cb487ad677f37c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Nov 14 23:05:59 2012 +0100

wined3d: Add support for geometry shaders to the GLSL shader backend.

---

 dlls/wined3d/device.c          |    2 +-
 dlls/wined3d/glsl_shader.c     |  173 +++++++++++++++++++++++++++++++++++++++-
 dlls/wined3d/shader.c          |   24 ++++++
 dlls/wined3d/wined3d_private.h |    9 ++
 4 files changed, 204 insertions(+), 4 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=9a27b0ad71acd52855eef1a710cb487ad677f37c



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