Henri Verbeet : wined3d: Add support for geometry shaders to the GLSL shader backend.
Alexandre Julliard
julliard at winehq.org
Thu Nov 15 15:26:30 CST 2012
Module: wine
Branch: master
Commit: 9a27b0ad71acd52855eef1a710cb487ad677f37c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9a27b0ad71acd52855eef1a710cb487ad677f37c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Nov 14 23:05:59 2012 +0100
wined3d: Add support for geometry shaders to the GLSL shader backend.
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/glsl_shader.c | 173 +++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/shader.c | 24 ++++++
dlls/wined3d/wined3d_private.h | 9 ++
4 files changed, 204 insertions(+), 4 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=9a27b0ad71acd52855eef1a710cb487ad677f37c
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